American Bullet Hell
That's a good way of describing this. First; I'm impressed that you guys made this in 3 days. Holy shit. I wonder what you guys could make in a month. Graphics, music, controls all great. I liked the idea behind this, and I also liked how each section had its own lifebar and you could destroy each part. Nice touch. I've played a lot of shoot 'em ups and bullet hell games; basically anything made by CAVE that's emulated, plus Gradius, Abbadox, Lifeforce, and the two Neo Geo shooters Blazing Star and Pulse Star. So this wasn't that hard in comparison.
I'm starting to notice a lot of retro revival games are going more toward the muscle memory route where memorization and reflex is key. Especially in a game like this. Great stuff guys.