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Reviews for "[RESPAWN]"

Broken controls

Couldn't get past the 3rd level cause the controls were broken. Huge lag when jumping and the character would constantly get stuck moving in one direction without stopping. I only give it a 2 cause of the ok music.

19th.

couldnt you have made a last level that someone besides yourself could beat??? >:/

You have a lot of chances to respawn here.

An amazing game. The controls were pretty tight and well used. Going back made the coins fairly easy(although i'm talking about the first couple of levels, not anything past 5.) The coins were...nice(creepy insincere grin.) I honestly felt like attacking my computer on some of them. Speaking of which, LEVEL 19! I wish to make this level corporeal and then repeatedly punch it. EVERYWHERE! Still it was fun (if frustrating) and an amazingly well designed (albeit frustrating). For some reason it reminds me of meatboy. But you obviously took it in a far different direction, to the point that it truly is your own game.

19th level... 19th level... 19th level...

I thought everything was fine until that level 19... Oh my god, you need perfect timing on your jumps and moving, nothing short of perfect and you're dead. I also did run into control troubles mainly when it started over shooting or the arrow keys input weren't being properly registered. I think this was mostly a browser problem, not the game's problem. Because when I played level 19 the second time (I plunged to my death trying to get that coin on level 20, didn't restart) through the flash player only, not through the browser (by extracting the swf file then running it straight with the flash player), not only did I find the controls more crisp and precise, I beat level 19 within 2 minutes. I tried this again on the browser, no luck. This game is one of the cases when the game was fine during development, but now with lag and browser compatibility and user computer lags, it made the controls quite frustrating.

Haters Gonna Hate

I've read a lot of reviews that say this game is impossible, unoriginal, or stupid. Personally, I think these are the people who are angry because they expected a game where you couldn't die would be easy. Yes it is a challenge, yes level 19 is a demon thinly disguised as a level in a flash game, but just because something is hard doesn't mean it's impossible.

Personally, I thought this was a wonderfully original game. After noting the title and "paper cut" description, I had been curious to see how the game would work from this premise, and I was disappointed at first, right up until level 6 blew my effing MIND. I guess people might be calling it unoriginal because it's v a g u e l y reminiscent of portal, but honestly, what puzzle/platform flash game isn't? And as I said, the resemblance is vague at BEST. Personally, I thought it was a great concept that worked well and didn't seem derivative of anything.

But honestly, I think what I like best about the game (and the reason I'm not taking off a point for the frustration of Level 19) is the graphics. With a simple color scheme and pixelated appearance, you did a lot with a little; I particularly liked the gray factory parts in the background and the design of the protagonist, with his pot belly/enormous chin. I was really amazed that you designed and programmed this thing so quickly.

Of course, nothing is all wine and roses. The music was upbeat and catchy, but it was getting tiresome by the end. Even if you had just two songs that cycled back and forth, it would be better than the same thing over and over again. And the glitch with level selection is a real annoyance; I actually played through most of the game again trying to recover my data before I noticed that it fixes itself when you reload the page. And I think enough people have griped about level 19 by now that you must know it's a problem. But, again, you made this in two weeks. This is damned impressive.