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Reviews for "Poltergifts"

an "A" for effort

the enemies all walk directly towards you, only leaving room for differences in size, speed, how much money they drop, and endurance(health bar).
the weapons were all the same. you click on a enemy and they take damage. the only real difference was that if i leveled up one weapon, all the others were weaker(and even then, not by much).
i didn't notice any increase of money as i got further into the game. maybe it's just me but i believe that the further you go into a game the more money you deserve per level.
I also felt that as bought weapons they seemed to show up less. maybe it's a coincidence, but in that case, why do the weapon drops chance randomly and unpredictably change in each level.
if any of this is wrong, it's because i couldn't focus on the game for long enough to get far enough in to find anything interesting. at first i thought it was just taking a while to get to the good stuff, but it was taking to long, so i gave up.
on the other hand you seem to have put a lot of effort into this. i hate to slag other peoples work when you put so much into it, but this is what the reviews are for.

Evil-Dog responds:

Fair enough, but the enemies and weapons are all different with their niche, speed, damage, knockback, ammo.

Needed more

It was fun for awhile. I got to the end.. but it never got any better. Just more creatures coming faster. The playing field wasn't that large, and placing items or traps often didn't work because presents would land on them, since there wasn't enough space to place them anywhere good. I noticed that when I died, I got a ton of money. When I survived, I got little money. So, I just kepy losing and getting thousands of dollars to upgrade everything, then went for it. Even with all upgrades maxed, they didn't do much. Some of then increased in damage slightly, but even then, they didn't help much more. I say just have more of everything. Maybe more creatures? More space. More upgrades for different things.. Like, for a bat for example, you could have an upgrade for adding nails to it to do more damage or something.

Evil-Dog responds:

Ok....but how did it not get better? more weapons, more traps, more enemies and different enemies. What did you imagine would happen? a totally different gameplay every level?
Adding nails to a bat is like a little visual thing, the bat is already upgraded to more damage haha, that's pretty nitpicky if that's the only exemple of "getting better" you can come up with after playing a game

could be the shit but it isnt. very easily could

get rid of the cars. it literally is impossible to shoot one in half a second then quickly aim at the other in half a second shoot it then shoot the third while the first one is already a milimeter away from you. all while trying not to misshoot and click the ad.
program something that doesnt just spawn random charecters cause sometimes 5 really quick strong charecters just spawn straight the fuck out of no where so yeah. other wise not bad. but at this point its not even worth playing.

Evil-Dog responds:

or stop being a wuss and play the game like a man haha

The wave mode sucks, so many times like 5-10 presents drop (all far from each other) and all are monsters except for one marble

WTF???

SO FREAKIN LONG N HARD TO PLAY