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Reviews for "AVOIDAL"

Orginal

Game is orginal and plenty of medals, but easy to lose interest after a few minutes. Would love to see different "enemies" as the difficulty increases.

HybridMind responds:

Thanks for the feedback. I was trying to not make it overly complex but I hear what you're saying for sure!

well

i give it like a 7.5 - 8.0
its kind of boring. but its a good idea for a game

HybridMind responds:

well.. thanks!

Pretty fun

It takes a few rounds to get used to the gameplay, but once you do, it's fun and unique.

It's also surprisingly difficult even once you get the hang of it. Some of the badges are absolutely brutal!

It was also a little tedious and it gets old fast.

HybridMind responds:

hey thanks for your thoughts--makes sense what you are saying and it is good to read.

Enjoyable gameplay.

But it did leave me wanting more. I got to difficulty 11, a streak of 20, and 2.6 million points the first time I played it. I would have gotten more if it were keeping my attention. I wanted to see different enemies other then the 2 or 3 that were there. Bosses maybe? This is just my opinion. I'm just not into games of the same screen and imagery. The idea was fun, I think it could be even more expanded upon.

Extremely challenging after dif 20+, despite the lagging which can be helpful to outmaneuver enemies. The game is simple (simple is good - this applies here) enough but still lags HARD. Go figure....

The main strategy is to simply avoid spikes. They're unreliable and ofter prancing around them anywhere costs a hit (and the streak). Speaking of: the "XXX stars wihout being hit" are quite unforgiving, but all of them are doable before difficulty 20, where things start to get out of control. If going for them it's better to restart if hit because difficulty never resets during a play.

Blue stars give more points the more recent they are. If they're about to blow, they give almost half the points. It's best to dispatch them early as they spend less time on screen, also.

Reaching dif. 30 seems to be the real challenge. Since difficulty only rises when blue stars are defeated and each new dif level requires their own number, to reach level 30 then ~460 blue stars are needed. This may take some serious amount of time.

Overall, great game, but lagging definitely pulls a star. Controls are OK (it's just mouse, after all) and the rest is satisfactory. The dev also took feedback and that's a good thing.