00:00
00:00
Newgrounds Background Image Theme

Tdpreston just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Stronghold"

Has more coding bugs than in-game ones.

It's playable. It's kinda fun. It's simple. Nice music (at least in the "shop" - though that's just one track). Nice graphics, as far as I've seen. Varied weapons. And I think this is THE first game I've seen to portray a shotgun correctly, i.e. tight-bound cloud of pellets.
Overall, for a first submission - very good job.
It's damn easy, though. The aliens can barely put a dent in the walls, what with the insane regen rate. Actually, I'm over 20 levels in and they never managed to bring a wall to less than 95%. And why the hell a move option if there's no goddamn reason to move outside of the first few levels to hit multiple targets with a shotgun... even though it's not even necessary to survive?
No weapon hotkeys, though that's barely a problem since you never switch mid-level. No reload button, which is a bit irritating.
And when the hell does the second half of the guns unlock?
The coding... that's where things fail, though.
For starters, the game doesn't detect mouse clicks correctly. There's no way to shoot accurately with single-shot weapons; the game even reacts to mouse button RELEASE instead of press, so you can't even hope to overcome the problem by pushing it longer. The only sensible way to fire is semi-auto: click goddamn fast. And since when is it possible with a shotgun?!
Autofire weapons - ok, less of a problem. Just NEVER, EVER RELEASE THE MOUSE BUTTON. Except with some that spit a lot of bullets, the hit detection just fails. Yes, bullets fly over the monsters without doing anything. Irritating.
Plus, a fun bug: hold the fire button with an autofire weapon once the wave ends. If you're lucky, the reload will kick in the moment the game switches to the shop and the weapon will keep firing while you're there. Once you get back to the game and switch to that weapon, it'll get back to firing without a mouse click. It'll go into negative ammo - I'm guessing it comes from some mirror universe or something ;p - and never need to reload for the whole level. But that's not the best part: you can click and hold the mouse button and the gun fires at TWICE the fire rate. Magical double-gun. Works up to around -500 ammo, I think.
And this, kids, is why you put in redundant failsafes to your code.
Anyway - seen so much worse stuff pass from even big companies that it's not much of a problem. The game gets kinda boring, though, when you have half the weapons unlocked and cash just stacking up without being able to spend it.
Has potential.

Mediocre Top Down Shooter

The graphics arent bad and the animation is smooth. I liked the fact that each of the enemies left various different corpses. The gameplay was pretty fluid and equal to most of the top down shooters out there. It was the minor things in the game that irritated me and lowered the score. Here's a list of those things in no particular order.

I wasn't really sold on the weapon sounds, but thats minor. The game was incredibly easy and actually got boring. Each new day required you to kill 1 enemy more than the last. The scenery never changed. The walls apparently autorepair themself and it took at least 6 mobs to actually do any damage to it (this was done on purpose). All of the guns look the same on screen. The guy has no feet, and it feels like he just floats around. There's no manual reload, or keyboard shortcuts to switch weapons.

Some of these things could be addressed quite easily and make the game more enjoyable. Overall it wasnt bad, but just not great.

where are my gun upgrades?

Game is extremely easy, i bought the assult rifle early on and and still destroying levels on day 17...how long do i have to go until i can buy new guns? i bought 1 wall upgrade (the cheapest) and the bugs still cant touch it. here's some suggestions:

-stronger enemy attack
-good guns cost more
-get rid of the shotgun, or make a sweet one
-availability of locked guns earlier, or after x-amt of kills
-no auto repair

these would make it a little more challenging

Not A Great Game.

Could Be Better, But A Good Idea.

good game

Good game, but a little samey and there's no real threat from the creatures for ages. do like it though :)