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Reviews for "Satanorium"

OMG this is so stupid.

Ok... so you can't whack the guard with the pipe... you can't. You can't. You can't. Wait. You can on the 28th try. Stupid.

You need to pick up every stupid little thing off the guard... Then go inside the compound. Find a room too dark. Good thing I brought a lighter... that doesn't seem to work at all. Stupid game.

Find another room locked with... rope.... uh... OK. I have scissors from a desk too dark to see. I only knew I got them from random clicking when I saw a popup, and a lighter... Each one would get though rope in short order... nope... of course common sense doesn't work this is a stupid game. One I care not to play anymore.

glitch?

i wish i could have gotten further in the game cuz i culdnt find a way to cut the rope for some reason the scissors didnt work.

lame

was playing for like half an hour until i got frustrated and looked at the walk through for a little advice on the next step. . . it told me to light the rope tied to the door on fire with the gas can and lighter but every time i tried it wouldn't let me. . . wtf

Iffy at best

I was amused at first, but you just got lazy man. At the end, grammer went out the window. It was a little cliche too, as if you tried to combine Hostel and Constantine or something. It seemed to me like there just wasn't a ton of thought behind the story, and I agree with the no pop up thing. Just makes it corny.

Urg...

Really? I don't understand why I would pour gas on a rope to burn it off when I have scissors in my pocket...... I think odd puzzle solutions like that really detract from the game.