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Reviews for "Axion RPG 2 (BETA)"

Not bad, like last part

Unfortunately, I have found quite a lot of bugs and problems this time.
But let's start with the good things in here, shall we?

Well, for once the gameplay and battle system are really nice, and though the graphics aren't the best, they are still nice. Also, it was interesting to see an ATB system in battle, since it makes battles a lot more interesting since you or the enemy can attack more per "round" than usually with a turn based battle system.
(My only problem is I wanted to use it for my own RPG and now it'll look like I have stolen it. xD; )
I also like the inclusion of a limit bar and thus limit breaks (or however you want to call this).
Though I have some problems with them:
1) If I'm not wrong, they seem to be based on physical attacks, so, in case you have a magician with an attack power of 1, you won't do a lot of damage.
So, in case I'm not wrong and it is like this already, please make limit breaks based on physical AND magical attack power.
2) You should be able to choose whether to attack normally or use your limit break. This way, you can save it for a boss fight or harder enemies without having to use magic all the time.

Some other problems are that:
1) There is no story (for now. I hope there to be one in the full game) other than "get me this, get me that".
2) It takes too long to recruit party members (at least in my opinion. I prefer story based party members over random recruitable ones, anyway, so this might only be a problem I have)
3) The newly recruited party members don't have stats being adjusted to the player's level/ their stats are completely week. I'd also suggest the player being able to level them up himself once they are recruited (so, when you get them at level 10, you should be able to spend all the points you could have spent if you had them since level 1) or the stats just being adjusted properly for each character individually (for example, my 3rd character was so slow, he wasn't able to attack once in a battle needing several rounds)
4) All the enemies give the same experience (at least up to where I was), making it incredibly hard to level up later on. The only reason to change your targeted enemies is the items they drop.
5) Your Triple Triad clone is still a bit bugged (for example does the enemy's first card disappear without appearing on the field some times)

To get to the more problematic bugs:
1) I can't level up speed in the level up menu. It works fine in the normal menu, though.
2) Whenever you try to recruit a new party member, the only way to leave the recruit text screen is by playing a card game against them.
3) Whenever an optional character levels up, the level up buttons appear at both optional characters' stats. The one not having leveled up doesn't have any points to spend, though.
4) Whenever you go into a submenu (like map) and return to the normal one, the stats of your optional characters are shown to be 9999. This also happens to your main char if you go into the magic submenu. The stats are normal again if you leave the menu completely, and the wrong stats don't seem to have any effect altogether.
5) I unequipped Zyle's Orb once and couldn't give it back to him due to him being too low leveled and thus had to reload the game or to fight with a completely weak mage.

That are all the problems and bugs I could find in this BETA.
Even with those bugs (since they are mostly minor ones) the game with quite fun, though I wouldn't call it "Axion RPG 2" rather than "Axion RPG 1.5", since quite a lot of the screens and characters have been reused etc.
But nevertheless, I hope to see the finished product soon. ^^
(Hopefully with a fix to what I said in "problems 3 & 4" ^^)

jscdragon responds:

Wow epic bug report thanks!!!

have a cheat code for your hard work!!

"warrenbuff" - enter as characters name = play as the axion equivalent of Warren Buffett, therefore giving you 44 billion gold!

There's some more cheats (they also work in axion 1 I just never got round to publicizing them)

but I'll save them to encourage more people to give detailed feedback! + give them out for helpful reports like this :D

Not bad...

It's better then the previous game.But there is so much bug unfortunately:
1)You cannot level up on speed stat.
2)You cannot leave the recruit text screen until you play a card game
3)When you go into a submenu and return all optional characters stats seen as 9999

Bad things are not so much:
1)There is no story.
2)Musics are basic.
3)All quests are about 'do this,get me that,get me this'
4)Graffics have get no improvment from the first game.They are still bad
5)There nearly no sound effects.

Finally good things are:
1)Enemys are Creative and interesting
2)Weapons are very good and exciting
3)Motorcycle idea is very good.
4)Graffics are funny and cute

I wish you make a very better job in the real one

jscdragon responds:

thanks for the feedback!

bugs 2 and 3 should be fixed already :S (possibly bug 1 too can't remember)
Does your title screen say "13/07/10" in the "NEWS" section? refresh etc. if it doesn't.

possable bad bug

as soon as the game started my guy went all the way to the right & i couldnt move,therefor i cant give much of a review since i cant move...although according to the guy under me,theres a shirt that gives 30 def? that really sounds like a wth moment :P update: i was JUST able to move now although i can only move left & down if i could post multiple reviews for a flash,id give a full review on this when(& if)it starts to work right

jscdragon responds:

er, dunno why that bug is happening. If anyone else has the same problem please message me!
Thanks for the feedback

The good, the bad and the ugly

First of all, I'd like to say that as a Beta this is very well done. I did run into some freezing glitches when trying to recrute people and I found the information given about quests to be severaly lacking. I found the farm by sheer chance, though I may have missed something. If it's there, I apologize.

The level up screen seemed a little cluttered as well, and it was very easy to put points into the wrong stat. Having it line up vertically would be best. As an added note on leveling, I like the fact that the number of stat points you get increase as you level. Just remember to put a cap on stats at some point. I liked the fact that I could get all my quests up front. Trouncing back to the town every 5 minuits to find out I need to kill 10 more slimes is a pain in most RPGs.

Combat itself was as I expected. Keyboard shortcuts for things like the Map would be very much appreciated. What else? Oh, the bike. If you're gonna have it in the final game, why not have a series of subquests to improve the bike?

For the moment, I'd say that's enough. I'm looking forward to seeing what you come up with.

jscdragon responds:

Thanks for the feedback!

i want the full game