The good, the bad and the ugly
First of all, I'd like to say that as a Beta this is very well done. I did run into some freezing glitches when trying to recrute people and I found the information given about quests to be severaly lacking. I found the farm by sheer chance, though I may have missed something. If it's there, I apologize.
The level up screen seemed a little cluttered as well, and it was very easy to put points into the wrong stat. Having it line up vertically would be best. As an added note on leveling, I like the fact that the number of stat points you get increase as you level. Just remember to put a cap on stats at some point. I liked the fact that I could get all my quests up front. Trouncing back to the town every 5 minuits to find out I need to kill 10 more slimes is a pain in most RPGs.
Combat itself was as I expected. Keyboard shortcuts for things like the Map would be very much appreciated. What else? Oh, the bike. If you're gonna have it in the final game, why not have a series of subquests to improve the bike?
For the moment, I'd say that's enough. I'm looking forward to seeing what you come up with.