Better than the first...
...but there's a whole lot of problems.
First off, it's glitchy. One example, while in the cell, I am looking at my inventory items and I keep seeing interactions with the bars in between every item.
Second, there's a lot of puzzles that are just kinda stupid. Again, like in the cell. I put a curse on the badge like I saw in the book? Wtf man. It wouldn't be so bad if I could actually look in the book and see some random scribbling leading me to make that kind of assumption but to just be expected to do it is retarded. And putting blood on the bars is something that might kinda make sense if you've played the first. Otherwise, that's kinda stupid too unless there's something you can read that would hint to 'blood on metal = freedom'.
May I make a suggestion regarding inventory. Don't make us fill our inventory with thirty random items. Let us pick up anything and everything that he could possibly pack but give him a limit to the number of items. Then instead of packing around 90 things and trying to put them all together to make some random contraption, we could go, "oh the screwdriver is out of reach. I wonder what I can find to pick that up", or how to blow up your unfriendly alien blood beast.
I consider a good puzzle challenging but not impossible to figure out without luck or a walkthrough, which is the biggest turn off about this game to me. I feel like I fail when I have to stoop so low as to look up a walkthrough. Although I also feel redeemed when I see how ridiculous the puzzle is.
While the accuracy of the clicking seems a little better due to the cursor change, it is just as annoying as ever when you have to try to blow up monsters and you don't realize you can even access the vent because it looks like a crazy big door link.
Story is very lacking too. I mean, how much sense does it make that the "warden's wife" would have her insulin kept inside a cell at a prison where she somehow doesn't know where she's at. Which was a fallacy in the first as well. Why would a prisoner not know he was in prison. Although most of the dialogue is kinda bad, I did enjoy the psyco prisoner, Chupa. He was fun. " I want the hat too."
Now for a mishmash of things:
Your fire is very poor looking, though I suppose I could complement the shading. I accidentally look at items instead of using them all the time and when I click the close button on the inspection screens, he moves to the location where close was. I suppose the wall was made of plastic seeing as I had to heat the knife to cut through it.
It works, it kills time, and I've seen worse games out there. I hope that you can put my aggravated comments to good use should you decide to make another Arrival in Hell game. I started writing this while I was playing it, so that I wouldn't forget everything I felt I needed to mention. Thus my comments may be a little rough. Keep making games and try to improve them each time and I'll keep playing them.