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Reviews for "Layer Maze"

Hmmmmmmmm

I think this was a great idea, but too quickly the levels are just massive and so you end up just using trial and error to solve them. I think there would be a lot more to be said for a clever maze on two or three levels than one on fifteen which basically entails going down to the bottom and then coming back up five times.

So basically, great idea, but the levels need to be much better thought out. And sticky keys didn't help, although I don't think that's your fault! Seems to be happening a lot more these days....

Yawn...

it's been done before...
by me actually! XP
http://www.newgrounds.com/portal/view /430492
It's also feels really slow, sorry

gamezhero responds:

Your game isn't similar at all. The only similar thing between games is ball!

Meeh

its alrite i suppose but it is just quite boring

It's a clever idea

And it's pretty well implemented, but there are a few problems.
Before the critque, I'd first like to congratulate you on a good concept. Mazes within mazes within mazes is really clever and some of the challenges were pretty taxing. That said, I did just kind of bump into the solution to them and it became more of a trial and error process of elimination after a while.
That is the major problem with it. There isn't much actual puzzle for a puzzle game. It just devolved into trial and error and sheer blind luck some times, substantially hindering any mental taxation that there could have been.

From a presentation and actual game mechanic stand point, the game also fails to impress. The colours are a little drab and dreary, possibly some backgrounds would be a good investment. The only animation to speak of doesn't so much make the sphere look like a marble which is rolling across levels with gravity acting into the screen, it rather looks (with the way the ball rolls) like gravity is acting towards the bottom of the screen. Strange laws of physics in this game where a sphere can defy gravity. That isn't a problem with the game, but it just makes the overall implementation look a little slap-dash.

There is another problem, but this is with the actual controls. Whilst having one button to go up, and one to go down is good for places that have both down and up tiels on the same square, it could be made a little more user-friendly by just having up and down tiles on seperate squares. I often found myself going up instead of down and vice-versa, making me becoming somewhat lost. If you changed it so that there was only a single up or down tile on an individual sqare, you could entirely remove the need to press a button to change between levels. That would've been a little classy. Getting lost is the whole pointof a maze game, but becoming lost due to pressing the wrong button on somewhat clunky controls is not and detracts from the enjoyment.

It is a good concept. That is not to say it is completely perfect, possibly making it so you on the exterior of a cube and can only see one face at a time would improve it, almost like trying to complete a Rubix cube but only being able to view one side at a time. Purely as it stands, it could use some improvements as well. Some slight tweaks could improve it to make it better.
Overall, it is a good idea which has some room to develop. It also works as it is, but it could use some polish. Quite a bit if you ask me.

Inteteresting and Genius Concept, but....

You've come up with an amazing building block to incorporate into another game. For that, I give you five stars. This game in itself, however, is very very boring after three levels.