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Reviews for "Wayfinder: Episode One"

I just gotta say: WOW

I am very impressed by this game, although I was a little bit lost at the beginning because what you have to do isn't that obvious. Heh, I did have to go chck the walkthrough, I'm ashamed of being stuck at the beginning. But ANYWAYS, good story! Like some people might have mentioned, contact on the radio from us would be enjoyable, although you left out the main characters face on purpose, and a voice might have added a nice touch to the dialogue. The characters you chose were interesting, might be fun if you could mention some history of those scars on some people in future sequels. And seriously (well not that seriously), the final boss warning would have been nice because when I beat the guy I had nothing left on me and I was one hit away from dieing. A suggestion I might add is some free roam in the game, like side jobs to get some credits when we have to buy equipement. Some pictures in the credits have gotten some question in my mind, can't wait to know what they will have to do with the story, I hate cliff hangers :P . So yeah very good game, nice story, could add a few more details, but good all the same.
And my last note is I'm sorry if this review was very long, but I do hope that it helped.

Hyptosis responds:

Thanks a lot, I'd always prefer more feedback to none at all! Thank you for taking the time. ^^

Good game

It was a very good game. The puzzles made me think and the story was great. The only things that I didnt like about the game was that I think that it needed more puzzles and that the fighting with the aliens was not necessary. All in all, a game that I would like to see a sequel to.

It was nice

Considering this is your first game, I think you did pretty well. Maybe in the sequel the protagonist can have a voice? Maybe? The nano-paint was easy to figure out, once I took in to account the fact that if what I pressed in regards to the upper part did nothing, then I should look else where. Cue random clicking with the nano-paint. That showed me the little hidden guide/message/password for the door. Once I got that done it was pretty easy to see how to experiment with the items and the environment. By the way, the right side of the door with nano-paint puzzle is the password. I found it challenging, but fun. The only time I encountered a problem was when I didn't remember the password for the storage chest that had the nano-paint in it. Went back through the game and fixed that mistake on my part. All in all, it was pretty good. I am glad you thought to include a walkthrough in your description for those who need it (I didn't, lucky me), not many authors are willing to make even basic walkthroughs for some one just popping in to the middle of a game series. I hope you have continued success with this series. I hope to see the next one soon-ish.

Hyptosis responds:

Thanks a million, pretty much exactly what I wanted to hear. Thanks so much for the support. ^^

Very Good but short.

I did enjoy the game, granted I got stuck on the nano paint for awhile too until I figured it out(hint: after spraying both sides pick the buttons after each symbol from left right side.). Was good game but notice after I got dodge up to 20 nothing could really attack me.

I did enjoy the game and was disappointed when it came to an end. I look forward to more of your creations.

~Feuer

Hyptosis responds:

Thanks for the feedback, yeah I see now that dodge is over powered, well, it is all a learning process I suppose. ^^

Thoroughly enjoyable

I, like many others, am stuck on the nano paint part. Other than that, the game was really well done.

I enjoy having a faceless protagonist. Since there is a number in my Head slot, I assume I am wearing a helmet, therefore having a face becomes redundant.

A few questions though.
1. Why can I not call the other crew members for help on a particular puzzle? Even calling them to hear, "I don't know" would be better than radio silence.
2. Why does the password to the chest have to be so long?