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Reviews for "Creeping"

Impressive programming...

It was technically very well done, but the gemetric style is probably the worst for a stealth game, it's impossible to tell what is what and whether you are in the guards line of sight.

Not... really

Sorry man. Good idea for a game, and the stealth aspect appealed to me, but I quit after the fourth level- The perspectives make it difficult to see what walls you'll run or teleport into, and when you're jumping over gaps, that's crucial information.
My biggest gripe, however, would be the lack of any real indication of an exit. You have to stumble around the level, dying or killing until you find it.

Another complaint is the lack of a menu- no way to replay past levels, no way to restart the current level, etc.

Still, you have a good game going if you can work out the flaws. Make a version two and I'll play it.

More of a top down shooter then a stealth title.

I had more fun playing this the wrong way than I did playing it the way it was intended.

The story is really lacking in the game and it's a shame because players should be notified of all of this; just who are we, and who are we up against? And where are we, and why do their appear to be some ancient architectures? There isn't really any important information given, it's almost like some random guy discovered the operation and decided to play Hero for some reason. I would say that he felt playing as Sam Fisher or Snake, but the stealth mechanic aren't so good as one would hope.

Trust me when I say that you will have more of a blast with this game when you play it as a straight forward shooter and just go in gun blazing than you would if you tried to be stealthy about it; the maps are poorly design for stealth gameplay because they are just too small, and at times you are placed at very, very close proximity of a patrolling guard. You really can't be all that stealthy in the game, and even when you try to be it just doesn't feel like it. Hell, even if you were to successfully avoid detection and made to the next level safely it still doesn't feel as if you were be stealthy because the AI is just terrible. The AI is terrible because you're always running around very noisily and the enemies don't seem to take notice, and they seem to notice you when they shouldn't. And what makes the stealth even worse is the cover system because if you were to hide behind cover that is below the waist and attempt to just strafe left and right, your character always stands up and there really isn't away of just keeping his damn head down. Because of this you have to wait till the enemy looks away before you make your next move.
You'll have much more fun playing this as a straight forward, top-down shooter and just go in and kick ass because the maps are well designed for that sort of gameplay and the AI is surprisingly much smarter when you take the combat approach. The AI would work very well as a team, they wouldn't just have the whole squad advance towards to flank or to check your last known position; instead they would just send one guy in to check while the others would stay back and stay behind cover. The AI also uses cover, and they'll rush towards the nearest and best cover spot; one really cool thing about how the AI uses cover is how they seem to be well aware of your line of fire and they'll use this against you. Take for example the 9th level - When you jump atop of the main building at the upper screen, the AI would attempt to use that same building from down below as cover instead of going further downwards and using the cover spots of down there. So, really, they actually move towards you to avoid your line of fire instead of actually going further down which would only bring them into your line of fire.
Even though there aren't any voice acting in the game, you still do get the sense that these guys do communicate with each other by simply watching their actions; if one guard spots you, but the others don't, and he's in high pursuit then the others are alerted and go in to assist; if you take down a number of their guys, back up will quickly arrive to lend a helping hand to the guards in trouble.

The graphics are fantastic, but it could still be more polished. When looking at the visuals, you'll notice how the levels look incredible as there are alot of attention to detail in the over all environment; sadly the same cannot be said about the character and weapon models because they all look pretty bad. The characters all look too identical and not very good looking, and I think the grenade and teleportation could like a bit better; visually, they look great, but they are much to roundish because of their effects.

The Audio is lacking in voice acting and music, but the sound effects are pretty good. guns sounds like guns, running sounds like running, teleportation sounds like teleportation may sound like if real, and the explosions sound like explosions.

a good game, but needs better controls

its really fun but if it had better controls, or at least changeable controls, this game would be perfect. but for now..

Could be better

Really nice game, but, as repeated so many times, controls are a real problem...