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Reviews for "Red Jet Rabbit"

It's okay "I guess"

Yet another catapult-style game where you start out weak and upgrade after every round until you eventually reach a farfetched goal. There's many of these games, and there's many of these games that are better executed than this.

What you got right:

GOOD catapult games (toss the turtle, hedgehog launch) tend to start you out miserably pissweak and the first few levels are grueling and boring. This is the first catapult game I've seen that DOESN'T do that to the player, so the innitial "grind" of the first few levels is a whole lot smoother. So well done, I hope future catapult-style games imitate that

What you got wrong:

Visual noise. There's too much of it. Now, all catapult games have this problem to an extent as the player gains speed, but it's especially a problem here with lots of little props, noisy backgrounds, and trouble with depth perception. After a certain amount of upgrade, I wasn't doing anything but tapping the space bar from time to time, because anything I did with the arrow keys was prettymuch pointless.

Story. It just wasn't that interesting, nor did it make alot of sense... You're a rabbit who beta-tests an invention designed to be indestructible, and for whatever arbitrary reason, you need to destroy this invention to impress a lady rabbit you're interested in... I don't see the co-relation, and even if there is one, it's shallow in and of itself. Now, successful catapult games like Toss the Turtle don't always feature a storyline at all... But a general rule of thumb, if you're going to do a story, do it right, if you're NOT going to do the story right, don't do it at all. Do it right, or don't do it at all. Toss the turtle had no backstory, that's okay. Hedgehog Launch had a great backstory that's okay too. This had a shitty story... that's not okay.

Good catapult games like hedgehog launch shows your progress dramatically overtime. For example, when you first start out, you can barely get 10 feet off the ground before failing, but as you upgrade your arsenal, you see progress, for example, breaching the stratosphere, breaching the blue skys, seeing the curvature of the earth, flying past the moon etc... This game shows some minor ques showing the destruction of your vehicle, but none of it is very dramatic until you get to 90%, and even then, since there's no interesting reason to why you are actually trying to destroy this vehicle, there's no interesting incentive to continue.

"The wall" What? I fully upgraded my craft, invested in 3000 points worth of peripheals, and beat my record for time lasted and BOOM. I hit a giant brick wall that instantly gives me the ending... What?

The Soundtrack... It's cool in a retro way, but it's also the most undeniably annoying thing I have ever heard in my entire life... I know I'm not alone. Tone that shit down!

This game is a great action-scripting feat... As an artist, I'm very impressed, and you should be commemorated just for that... Nevertheless, good scripting and fun gameplay is not the same thing, and as a viewer, this wasn't that great.

Xplored responds:

Thanks for the long time you dedicated in commenting deeply our title. We appreciate. And a vote 7 is quite ok, isn't it?

bad developer, bad

A game witout an ending?

Still...

A good amount of fun,

Though it seems that this may be a bad game, it isn't, but the plot is a bit broken.

Not the greatist but still nice.

Even thou the game does follow other such flash games where the goal is to go as far as possible or some other variation of it, I still kind of like that instead of hurling something in the air or something, you are trying to get the car as fast as possible in order to take more damage.

The instructions, while easy to understand, should probably be more explained. Example would be showing the hand holding the space bar.

The graphics are spot on. You have achieved in making this game look just like a retro cartoon short. The Background even a nice touch.

The music isn't really a big deal for me but the music does manage to sound like as if it came from a cartoon.

The only downside I have with this game is that it seems like as if it lags when going at a certain speed (but this may not be a problem for others). But even so, I still manage to have fun with this game for a couple of minutes

Xplored responds:

thanks,

A rather fun game, but.

It was a fun game. Good idea, premise, wacky upgrades which I found particularly enjoyable. The only large problems were very crippling to the experience, sadly. The game caused a lot of slowdown on my computer, and I wasnt even able to close the window down until the run was done, and if you go to fast in the game, the controls cease to respond properly, and make it almost impossible to play. Other than that, a good game, just a couple of malfunctions that need fixing.

Xplored responds:

Sorry for that. As said above..hte game has intense graphics and particles so on some computers gives the problems you faced.
Thanks for the 7.

Good Minigame

Simple concept but well-executed. The art style was good and the whole Looney Tunes feel got through really well. It's a very easy game with no real challenges, but it doesn't aim to be an all-engrossing epic, so as far as 5-minute minigames go, it's a good entry.

The only thing I really took issue with was the menu music. I know it was trying to be 'wacky' but one bass beat with a load of sounds effects gets really annoying, really fast.

Xplored responds:

we'll better work on audio.