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Reviews for "Constellation Chaos"

fun

Cool game, but it needs more

What you have right now should be the arcade mode, or endless mode or w/e you want to call it.

With that you should include a single-player "story" mode. not saying there should be a story, just that you should have a set of levels with preset stars in different shapes, different frequencies of enemies, time limits etc. And that way you can pick up at the beginning of each level if you die.

That'd give it a lot more replay value and fun.

kinda wierd

not sure if i like it that much but good concept

>=(

I like it it just let me say this: You should get lives before you respawn. I had two stars left and I missed by a little tiny bit and my bouncey saver is gone and I blow up. So

1.) Add lives ( -2 )
2.) Add Difficulty ( -2)

andy00black responds:

The bouncey saver is basically lives (though enemies kill you instantly anyway). In the original game, hitting the wall killed you instantly.
As for the difficulty, a lot of people seem to be saying that it's pretty difficult as is. I personally agree with you, and would like the game more if it were more challenging

okay

I liked the setup. The laser feature did not do anything when I got it. It acted more like a flashlight than anything else. Fun nonetheless.

Has potential.

Good: Unique concept, which seems to be a hybrid of Connect The Dots and Asteroids. Ability to score bonus points by drawing longer lines, thus offering more strategic gameplay. Powerups that are actually useful.

Bad: Enemies blend with the background, making them hard to see and avoid. At least increase the intensity so that they stand out more. Also, at times there seems to be random explosions - Anything that causes random death I hold to be a cheap mechanic.