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Reviews for "Zombie Employee"

Average Platformer

It didn't have too much going for it, but it didn't have too much going against it. I played through and came up with the following particular points:

*jumps feel too sharp in reaching and leaving their peak; play around with the acceleration
*turning around feels delayed sometimes while running; this may be to do with the checking of button presses, or to do with horizontal acceleration and deceleration at the start/end of movement, but it feels a bit off
*after clearing a level, don't delay on moving to the next. If the issue is about whether or not a player is falling towards the spikes as they finish, just skip the delay if the player has 0 vertical velocity
*fix the resolution; the play area is wider than the frame
*minor bug: on level 11 I could move into the blocks at the top after falling through the bottom (ie a problem with collision detection)
*the width of spike hitboxes feels a little large

Gornova81 responds:

tnx tungazzio for your testing :D
but first question: did you enjoy with it?

>*jumps feel too sharp in reaching and leaving their peak; play around with the acceleration

i didn't notice that, can you explain better?

>*turning around feels delayed sometimes while running; this may be to do with the checking of button presses, or to do with horizontal acceleration >and deceleration at the start/end of movement, but it feels a bit off

i don't understand that, sorry :(

>*after clearing a level, don't delay on moving to the next. If the issue is about whether or not a player is falling towards the spikes as they >finish, just skip the delay if the player has 0 vertical velocity

other people say that :D i don't think that is a major problem, but a sort of "learning process" of player: death of our little zombie employee is always near, so when you win you can't relax :D

>*fix the resolution; the play area is wider than the frame

fixed, thanks!

>*minor bug: on level 11 I could move into the blocks at the top after falling through the bottom (ie a problem with collision detection)

i'll look forward this, thanks!

>*the width of spike hitboxes feels a little large

do you mean width of the entire sprite of spikes, or single spike?

Very fun!

The game is fun to play, the controls are responsive, but the only thing missing is music. Apart from that, it's a very fun game! Keep up the good work!

Not bad for a first game

Seriously, you got some talent there.