Kitty ain't so hard to get too
I really do like this game but it does have it's problems. I love the look and feel of the game -and the nice music that changes from area to area even though it doesn't change much- and the platforming is great. But the problem in the game lies in it's upgrade system. When you start out you say that the player doesn't even have 'jump', but in reality you start out with all of the moves and door keys, so the 45 minute game -25 for me on the first try- is reduced down to a 10 to 12 second run. Could you please fix this so you don't start out with all of the moves and keys? In fact, the only key I could even find in the game was the green one. Otherwise I loved it and wouldn't mind playing it every now and then when I'm out of things to do.
....Kitty!