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Reviews for "Theia"

Good gfx, boring gameplay

Well, the game has good gfx and the music isn't bad, but the game becomes boring after a few an this tipe of gameplay is overused, so this is nothing special. However, I can't say this game is bad, but it's just really predictable.

Interesting

I would like to play this Alot more because it has medals But the combonation of 2d and 3d gameplay is really annoying and hard to control

Two Questions. PLEASE ANSWER!

What is going on with Lost In A Dream?

What is going on with your website?

Toonimated responds:

lost in a dream.... well, never got any funding so... no mor production..

website here- www.lazulistudio.com

Decent game

I must say your game has very good graphics and sounds.
However, as said before the controls act a bit weird sometimes.
I better get bad and good stuff apart, so:
+The game was beatable, very hard at the end tough.
+Sounds/music
+fluid graphics

-some of the obstacles are not clear to see, or better said you barely can make out where your char stops, like said before, you can get stuck at the far edge of a crystal -> which leads to annoying deaths. it's even worse when you need to speed around a corner.
-last boss battle: it was hell. really...hell. i got it because i tried like 50+ times and just got through the quicktimeevents by knowing what i need to do.
The time to react was ridiculously short.
-stones n' eyes: on the last level before the endboss you need to place some stones in front of the eyes. however the horizontal placing was a bit tricky because you barely can see where to place the stone. it was like the graphics were 2D.

All in all a quite good game. you got good ideas with the planet, the plot etc.
I'll give out 7 stars how about that.

I have kind of a major flaw to point out - something other people might not think is a big deal, but I sure do.

Your interactions with the environment are fairly obviously grid-based; but the player can't see the grid. If you're going to penalize the player with death and only give a certain number of lives, at least help me know ahead of time where I can and cannot walk. The lack of grid visibility, combined with the angle of view, creates the feeling that item hitboxes are too large (as in the case where I am clearly not touching a rock yet it is impeding my progress) or too small (as in the case where I am clearly walking directly into a boulder yet because I am not Exactly centered I can't push it).

Try a top-down view next time, I think you'll save a lot of people headaches.

I gave you an extra half-star for the artwork, it's very good.