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Reviews for "Theia"

Nice animation, but...

What really kills Theia is that there seems to be a lack of spacial sense. It isn't clear where the boulders can and can't be pushed to, and that you need to need to stand in a particular position to push them just adds to the pain.

There's also the matter of collision detection when concerning the static environment. In one level in particular, where you have to "run the gauntlet" between the rows of the orange Bubba, it at first appears that that you just simply go straight down to the goal. And yet, when you do, you are instead blocked by the invisible corners of the crystals that really shouldn't stop you.

The pacing of the game is incredibly slow. The character you control moves very slowly (especially through the sandy segments), and the burrowing animation takes way too long. I'm not asking for Sonic-style gameplay here, but considering that this is supposed to be an action/puzzle game, playing as someone who's almost sauntering around is excruciating.

I actually like the premise here, and the overall look of the game is very good. It's a pity that it can't be enjoyed like you probably wanted.

Too Challenging

The game was too challenging as much as I love the story I hated trying to beat it which I didn't I gave up on the tenth level, The walkthrough just said move the rock in front of the orange monster, I tried and I couldn't get it to fit through, It would've needed a lot of precision to work I though then :(

Good game, solid concept, however,

... the difficulty level of this game was absurd, I don't mean to sound like a whiny little girl, but after the first boss the difficulty level of the game increased exponetially, and it got to the point where the game ceased to be fun for me.The last boss was rediculously difficult to beat, as the amount of time available for the quicktime events wasn't enough to react to what appeared on the screen and became a game of memorization where you got just a little bit farther each time you died, but god help you if you forgot one of the directions.

While I can see clear effort and hard work went into this game, the fact that it's difficulty caused it to lose its entertainment value for me meant that I got tired of it really quick.

Other than those few issues, I feel like some of the levels themselves were insanely difficult for where they were located, for instance Level 22 I felt should have come much later given the difficulty of it when compared to some of the later levels.

Breakdown:
Graphics: 10/10 They were consistent in quality, and it didn't slow down at any time
Story: 10/10 Original and interesting concept for a story
Playability: 5/10 The difficulty of some of the levels is what killed this category
Sound/Music: 8/10 While I appreciated the original soundtrack, the music got repetitive and annoying quite fast, furthermore the music for the first few levels was really depressing

Overall: 8/10

Headline

Thank you for the game :)

To improve I suggest:
- Faster animations and character speed.
- I prefer games like these to be grid based. Insted of being able to move in 1024x600 positions, rather a 20x14 grid.
- More precise graphics as to what they are and how they work.
- It should in general take more time figuring out the puzzle than actually doing the action.

Just a few opinions from me :) Peace out

Headline

Thank you for the game :)

To improve I suggest:
- Faster animations and character speed.
- I prefer games like these to be grid based. Insted of being able to move in 1024x600 positions, rather a 20x14 grid.
- More precise graphics as to what they are and how they work.
- It should in general take more time figuring out the puzzle than actually doing the action.

Just a few opinions from me :) Peace out