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Reviews for "Condition"

Not bad but

controls were a little off

i didnt find the game "hard" for hard sakes, it was hard because everytime i went to shoot fast id just end up switching to the wrong weapon and getting mobbed because i can aim in 3 directions while not jumping where enemies can jump on an angle

Not much sign of creativity or planning.

Well, it's hard to play this game without comparing it to Cave Story, considering its controls are so very, very clearly based on those of Pixel's game, and the game-saving message even ends with Balrog's often-said phrase "Huzzah!" ...

Cave Story is an awesome game, not really so much because you shoot everything you see with a gun, but because there was an actual story, real thought was put into the level design, and everything was carefully put together with both first-time players and long-time players in mind.

This, on the other hand, isn't nearly as fun of a game, because it seems very little thought process was put into anything besides the basic programming, which I assume was made easier with Flixel although I've never used it. You more or less dive into the gooey action and everything moves just a little fast. It's a difficult game but only because a lot of details seem unnecessary or highly inconvenient. It seems like all you ever do in the "Uh oh..." stages is shoot constantly because the boxes have to be shot as many times as the enemies do. Sometimes the areas are so tightly-designed that it quickly becomes literally impossible to pass a face-sucking enemy without getting hurt a good many times. If I could have possibly known every security camera was an enemy, I wouldn't have gotten near them. And why is it that the few rooms where you can save happen to be the same rooms where people walk in front of you and talk to you, keeping you from saving the game? There's not much contrast between the layouts of every room and there's not a lot of explanation for what certain things actually do so it's not hard to get lost in the areas near the beginning, which is sort of sad because a game so linear shouldn't be so confusing. Then, after all the frustration of the game was supposedly over, the ending was a mere two still screens with a bit of text.

Regardless of the Refinery that was put in this game, I didn't think the gaming experience was very refined. I really feel this game was pretty much thrown together without a lot of planning and that didn't make it a very fun game to play.

Copycat

<_< reminds me of a exact copy of someones made game for a project called the underside... Again rip off much :S not very original, but still fun to play

my favorite part

My favorite part is how it crashes firefox every time I try to run it. Yeah, no. I gave you 5 out of 10, basically not to be mean. But it needs to be tested further.

meh

pretty good. just abit too much live cave story