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Reviews for "The Leon Wars"

A good game...

Not really my cup of tea, but well done none the less. Only thing... Even if the song is awesomely cool, like "The Belmont Legend," for the love of God don't use popular and really well-known video game songs in games. It was really a turn-off as I was frying griffen riders with my mage hero and suddenly I'm seeing Simon Belmont.

Its pretty good.

Great idea, basic on the upgrades but thats okay. I only have one question... Once you save a game... how do you load it again?

Its ok

The Game was OK at first, as i was playing threw it. But after a while, it started getting very repetitive and boring.

Making more then three armies didn't seem necessary. And Placing an occupying force was just a huge waste of money, and since you cant get them back, seems to make the point moot. Which brings me to another point, perhaps i didnt play long enough, but i never saw a way to produce iron other then killing your enemies. its a massive hindrance since i cant upgrade my units and tech without a lot of it.

The heros are also far to generic. While your other, minor units can get inpressive upgrades, your heroes dont change at all, aside from a damage and health boost. A change in appearance and/or powers would be nice!

Aside from that, i might suggest having more upgrades around bolstering unit stats, out of combat abilitys, and more units in general. Increasing the healing abilitys of the clarics would also be a huge plus.

Other then that, you have to do something about being mobbed by the enemy. I was lucky that most of my guys would survive a series of fights against two, or even three enemy's charging them at once. I didnt have the money to remake the units that i could have put towards a new army.

Technically well done, but imbalanced

Well. The graphics are well done, the sounds are well done and I did not find bugs or glitches. At least none struckme during playing this. So technically, this is well implemented.

However, there is not much challenge. In fact, it is quite easy to break the game, which makes it really boring. The magic word is 'map control'. You need 2 - 3 strong armies and the game is over. A strong army (for me) consists of a level 6 hero + stuff. I really like those level 3 fire sorcs for 180++ fire damage to all enemies. Given this, RUSH to your enemies stronghold, kill any army that ventured out of it and park the army in front of the stronghold. This completely breaks the AI. The AI keeps on sending weak armies after weak armies into that big evil bag of doom and just feeds you while not gaining any economic advantage on its own while a second army can just grab the entire map. If you are persistent, you can just farm later on for fun. In the beginning, two good heros and a cathedral can cut your repair costs to 0 while farming those armies in order to build up tech and level, and after that (after level 1 in fact), the game is over, because you can easily have that level 6 hero - 180++ damage to all-combo, which appears to be impossible to beat with weak units.

That simple dominating strategy is the reason I only vote around 6/10. The AI should be revised in this point to mass up forces or to ignore the army and rush past it with like 3 or 4 weak armies, trying to get some villages and mines in order to have some sort of chance to stop me from repairing everything every turn after slaughtering them. Or it should be harder to camp them like that. But until then, the game is just boring.

good but boring after a little

good but boring after a little