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Reviews for "Greater Fighter"

Fix the shooting bug

Even for a strategy game the game is slow-paced and often I can't even attack during battle for some reason. A good go if it weren't for the attack thing.

Could be a really good game

This game has amazing potential, but it is very bad at the moment. The first enemies are way too hard, and your characters are super weak (weaker than every enemy). even the lowest level enemies fired ridiculous amounts of shots, and it was more of "guess where they will shoot next" rather than using skill to avoid shots. The worst enemy for this was the behemoth on the first level. unlike most other enemies his shots did not move across the screen, rather they instantly made a line to the edge, almost killing you if you were unlucky enough to get in the way. And this was supposed to be the easiest enemy? You need to work on the difficulty, at least give an easier level to learn on. Also as so many other people have said, the tactical part was painfully slow.

Needs a lot of work, but has so much potential.

Too hard

The characters move too slowly and the enemies have too many HP. Too hard to be fun.

ok...

Pretty hard? no problem! Too much enemy health? So what?! Unbalanced characters? hey, Im a PRO! but...I cant stand the fact that there is no Pause button! FAIL!

but i liked the art and the game system the "silence" rule suks but its ok, take the critics and use them to make a second one.

could be better

the art is great.
and i like the concept of the game.

still:
1. the tactical part is rather useless, in my opinion. if the power-ups were ON the field and the player would have to reach them, it would make sense.
2. the difficulty level is way to high. the shooting part is chaotic.