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Reviews for "Transcripted"

Inventive!

Great concept, nice mash up between different ideas.
Though I liked the concept and generally enjoyed the game, I found it a bit tedious.
It's slow pace and feel (which comes from movement speed and sound) aren't a must have in this game. I think you've got the idea well down, but you might still need to play around with the concept - movement speed, powerups, sound and styling till you'll have the perfect product.
Anyway cool game, hope to see more!

Krobill responds:

I perfectly understand your point of view and even share some of it. A mix of things made it go that way : relaxed, slow paced (though wait to beat level9 from level1 to get what the game is all about). We wanted it to be not too much frantic action to be playable by a larger population. I guess we didn't even totally succeded because a large majority of people can't even finish level4 or 5 thus missing the real interest of the game.
Given time or a budget, we certainly could make it a far better game and I hope we will... probably on Unity3D rather than Flash (much more horsepower to make what we really want it to be).

good game

not my type of game but it can be realley fun and like everybody say, its unique

Great Mix

The mix between the game types is quite interesting and fun. The audio is amazing, and is of an quality that I would expect from a professional game.

The visuals are impressive, however I did have issues progressing in the game past level 4 due to the lack of a color blind mode. This seems to be a problem that is endemic to the puzzle genre.

While I have no experience in programming with flash, it would seem simple to add some sort of symbols to the sides of the cubes to remove any confusion of colors one may have.

Krobill responds:

Yeah I'm very aware of this problem. I have color blind friends and they did told me that already.
No, there's no simple way to add symbols on the cubes sides, or at least not without making the assets much larger in size. Something worse than not having a color blind mode overall.

I am very aware that is not a satisfactory answer and I feel a bit shamed about it. I already have a different color set in store which is supposed to be far better for color blind people (maybe not all of them...). Swapping to these colors is really fast and easy, but It doesn't fit with the look I want for the game. So I really have to implement an 'optional' color-blind mode. That's no big deal but we don't have the time to do this right now. Be sure, it will implemented the next time we go back to Transcripted dev !

goodish

Not bad but it isn't too exiting.

Cool!

Fun game!