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Reviews for "Transcripted"

Amazing but...

Awesome Game but need upgrades diferent kinds of powers more enimies and more levels :D but great game and great grafics too try improve it in a second version

4/5 9/10
keep the good work! :D

Nice!

I wasn't too good at the game but the look of it was amazing, had a really crisp professional look too it, well done!

Original and challenging

In General:
> Very original concept; Great music choice; Visually awesome; Addicting and fun; Challenging
> Perhaps too challenging especially when playing levels consecutively; Feels like it should be a "beatable" game, not a "get a hi-score" game; Wtf is "DNA mode +"?; Useless score bonus; Never-before-seen speed (and maybe other?) bonuses

In Nit-picky Details:
> I think you've successfully combined puzzle and shooter into a very exhilarating and visually appealing game that involves a bit of strategy as well. The music choice is great and the game itself is quite addicting. However, the game feels a little unbeatable when attempting all levels consecutively (or perhaps I just suck, haha~). But like holy crap, the disparity of difficulty between Level 3 and beyond is rather huge with the addition of a new colour block AND more enemy hordes. I guess that's why you made it so that you can choose your level, but then the only purpose of this game is to get a high score. For me, that's not nearly as satisfying as actually beating the game.
> Despite that, this challenge is what sets apart this game from others of its genre (if you can say it has a specific one). It isn't just all blast everything in sight nor is it mindless puzzles. For example, in Level 4, you have to be extra careful what you shoot since the enemies split as they are destroyed, hence the strategy aspect. However, in Level 5, things just start swarming at you from everywhere (damn homing enemies) and it becomes incredibly difficult to fend them off especially when my only two weapons are these dinky bullets and an electrical attack that can hurt yourself! It's hard enough as it is trying to dodge everything let alone being careful of where I use my lightning when I'm in a panic in addition to trying to fill up the gauge as fast as I can. It's a bit overwhelming for me. Maybe a difficulty setting would be nice? Or maybe another life? Full health at the end of levels? Health bonus to heal more?
> Ah yes, the bonuses. It would be nice to know what each of them does though most are self explanatory. But there's this one called "DNA mode +"; what the hell is that? And what is this "Macro Shot" thing I saw once in my score summary after a level? The most useless bonus to me is the "+200 score" since by the time you're at Level 4 or so, you've probably racked up over 10,000 points. It may be nicer to have a score multiplier instead as it's useful at any level. You mentioned a speed bonus but I have never encountered it once throughout the 10+ times I've played. Just how high of a combo do I need?

Overall it was very enjoyable (and frustrating.. in a good way) and I look forward to your future works!

Krobill responds:

First Thx for your comment. In my mind the definitive version of the game would offer a 'scenario mode' with very progressive difficulty, cutscenes and checkpoints. Sadly these take a lot of time, gamebalancing by itself take almost as long as feature implementation if not more. In the future, if we have the opportunity, we will do this but for now the game is indeed 'just' a scoring challenge.

The access to all levels from the start is here only to decrease frustration for those unable to go through level1 to 9. The best players I know can reach level9 with a full life gauge (and a far larger one than at the start of the game) and beat level9 2 or 3 times in a row (it gets harder with each loop). The best scores are around 130 000.

Concerning the DNA mode+, yes i apologize for the lack of clarity. It increases your movement speed while carrying a cube. It can also be seen as a penalty reduction for carrying cubes. It is by far the best bonus in the game ! Though it may not seem so at first, believe me, it is :)

A very well mix between shooter and puzzle indeed.

The gameplay is very unique and flash. Shooter + Puzzle is a nice mix up, and it performs very well here.
The music and graphic are just wonderful and polished. It builds up the atmosphere perfectly.
The flaws of this game maybe are lacking upgrades, "invulnerable time" when being hit, and the movement penalty for carrying a cube.
The later levels just being surrounded by swarms of cells and bullets, the lack of "invulnerable time" and movement penalty makes this game VERY hard even for just survival, not considering building combos.
Locking Levels can add to this game too. It is strange that you can play the last level right away at the beginning.

Krobill responds:

The game as it is today is more a scoring challenge than anything else. We didn't have the time to build a proper story mode though it's planned somewhere along the way.

Direct access to higher levels can be seen as a way to train only, because if you plan to make a real good score, you have to start from level one.

Just a word concerning the movement penalty. When you've really got the hang of the game, the first levels are an opportunity to easily get the best bonuses : energy max upgrage, life max upgrade, and DNA mode+. The last one decreases progressively the movement penalty for carrying a cube, and if you perform really well during the 5 or 6 first levels, you can reach the last ones with nearly no movement penalty at all. If you get enough, energy max bonuses the electric bolt becomes also vastly superior to the plasma gun which is not the case at the start.

A great game with minor set backs...

This concept is completely original. I've never played a game like this before. *Big-thumbs-up* But I feel that the difficulty progressed too quickly. I think a primary problem is that the character moves slower than the enemies can shoot their weapons. The lack of speed does pose the biggest problem, because even though you're invulnerable while carrying the cubes you are still limited to the amount of time to shoot it before it disappears.

You did forewarn us in the "Author's Comments" that there would be a lack of weapon upgrades and boss battles so I can't be too mad about that. But you did include power-ups. These were a big help. I was disappointed that if you died once you were prompted to return to the menu- not a single retry. This takes away from the fun factor and the replay value.

Overall, the game is one of a kind and challenging. The music was very fitting, as well. I look forward to more.

Krobill responds:

Thanks for the comment and your understanding of the game limitations. This version must really be seen as a prototype of something hopefuly larger. We tried to make it stand by itself in a small amount of time. Today it's really nothing much more than a small casual game where scoring is the main purpose.