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Reviews for "Paradox Embrace"

I can't enjoy it

While the graphics look very pretty, i just can't enjoy this game. I usually love puzzle games and all that jazz, but this game just isn't enjoyable.

One of the big things for me is, you respawn right in front of the hole you just fell into. This is kind of a problem because it gets annoying. I take one more step and boom i just died from where i previously died before.

Another thing, is sometimes your character jumps shorter, i don't know if this was intended because i tried to only tap the jump key and he still jumps max, so i'm guessing it is a bug. Also, the jumping feels awkward and unnatural.

Don't get me wrong, the graphics are very superb, but the game play just doesn't have what it takes in my eyes.

It was a very good concept, but i think it was just poorly executed. Another thing is, while it may be repetitive, it just seems like i'm doing the same things over and over. The unlocking and locking of doors gets really boring, really fast.

As for the respawning thing, maybe you can respawn the person in a safer spot rather than where they just fell in. Because i noticed that in some places you get trapped by monsters and you get hit even if you jump over them, which is frustrating.

In short, good graphics, but poorly executed game play.

EntropicOrder responds:

I appreciate the thorough review Aero. Yeah, you definitely can't use an arrow right from where you respawned or you'll be right back in the hole. You have to step back or immediately jump. I agree that it would have been nice to have him respawn a few steps back like most games do, but there weren't enough holes in the game to justify that effort for me.

Jump height is constant regardless of how long the button is held, though ideally I would have made it dependent. However, if you hit your head on anything, then his jump will not go much higher if at all so you have to avoid hitting your head. When you hit your head you will not fall immediately though, and you will glide in the air for about as long as you would have stayed in the air with a max height jump just without ascending any further. It is working as expected, but I agree that occassionally it isn't extremely obvious that you've hit your head. Also, when getting blown by a fan up in the air there is a condition that can cause you to not reach your max jump peak, but it doesn't happen often.

Sorry to hear it didn't jive for you.

Animation was good,

but that's about it. There was no way to kill the enemies (at least, if there was, it didn't work), it was annoying changing over all the time, the jump is horribly glitched, and overall was not very interesting. I don't really see why this is on the front page. The graphics were great, but it needed a bit more thought into the plot.

EntropicOrder responds:

You can't kill the enemies. It is a game of exploration not combat. Jumping isn't glitched (unless you fell through the floor which was fixed in v1.32), but hitting your head does hinder your jump and isn't 100% of the time obvious.

Boring

all you is just walk around and travel through time. the story is boring too. animation was good though.

EntropicOrder responds:

It's a casual exploration game, so I guess that style isn't for you. Same thing with Time Fcuk, just jumping around a level.

...What!?

Am i the only one who can't get past the first cutscene where the shadow figure tells him to run off, and he does?

After a fade to black it's just the shadow standing there flapping his arms and biting air.
Help?

EntropicOrder responds:

This is the first I've heard of that issue. I sent you a PM with some questions to figure out what's going on there. Make sure you're playing version 1.32 (clear your temporary internet files if not).

Same for me

I can't get past the first cutscene either. just the black shadow guy standing there after my first interaction with him.

EntropicOrder responds:

PM'd requesting info to track down the problem.