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Reviews for "Jumper Stick"

same ol' same ****

its nicely done i'll give you that. but it is indeed done way too many times. and those "badass" conversations approach have become too cliche by now imo. im not saying it isnt a nice submission on its own but... yea...

been there, done that.

I thought it was kinda nice, though it looked like it was taken straight out of a xiao xiao clip. And there were way to many conversations, if you had at least take it down to half of em' it would've been better.
the last part was the best, i enjoyed that the most :)

Mixed thoughts?

On the one hand I really want to like this. I mean, I clicked on the link thinking it would be a tribute to the wonderful song Jumper by Third Eye Blind. But then it turned out to be referring to the movie instead and I was even happier, since that movie was always better as a flash-video concept than a full motion picture to begin with. "Hey," I thought "maybe someone's finally made the cool fight sequence that movie should have been!"

The character's attitude at the opening is great, happily destroying the minions. But... why is he even fighting the minions? We find out his target can teleport, so can fight on an even footing with the protagonist. But why not Jump past all the flunkies straight to the boss? We're not given any reason for their violent deaths, which makes it a bit... pointless. The machine gun dodge is a great moment, and his smiley replies set the character nicely. Good use of Yoyo's setting as well, you get points for that in my book.

Then on to the boss fight. The first thing I noticed is that your editing job of "What's It Feel Like to Be A Ghost" is a bit choppy. I know the music wasn't the focus of the flash, but that's a good fight song and the uneven edits really pull the viewer out of the scene. Then, while fighting the boss, it turns into a game of ping-pong. The characters aren't fighting. They're standing their taking turns beating up each other. As soon as the sword comes into play there's no blocks or really even movement at all from whoever is being hit. I'm sure other people will tell you but you need an S in "surrender meanS death". And finally, it really isn't at all clear how our "hero" (light red) gets the sword back. The boss steals the sword and is beating up on the hero when he... drops it while blinking? It's just unclear and a bit Deus Ex Machina for my taste. "And then he took the sword back and killed him the end."

All in all a pretty neat little animation. It is mostly just a platform to show off the concept of the jump-fighting, which is as it should be, just with a few rough spots. 6/10 for the things I've said but it is well done so 4/5

To soft.

the animation was great, but I didn't feel the intecatiy a stick fight should have, it felt like they were slapping each other around. try to make the screen shack for heavy hitting attacks, or have the screen move haster when he disapears from sight.

anthoer thing, when the stick men were fighting, you seemed to have limited your self to useing maybe one or two to interact with the main character, expand on that, use ALL the stick me, have them all move aroun,d even if they dont see him, have them look around because they hear something weird going on.

and show more blood, a stick flash should always have lots of blood ;)

Shock

Too much like shock. I'm not gonna say you copied it, you had some unique ideas in there, but there was just to many similarities to Terkoiz's Shock. Try to mix things up more, and make it you're own.