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Reviews for "Saucer Strike"

boring

levels get boring after some time nice idea tough

I don't wanna play this game.

As I don't wanna destroy what these people build so hard to create.

But in all seriousness, this was boring as hell. Just give us that laser right in the beginning so we don't have to shoot with that pee-pee gun.

it is ok

this game is ok but it is repetitive and rip off of beter game. but 4/10 for fun 9/10 for efort. ps my spelling sucks

It was ok

The visuals were cool; especially the weapons. The audio was overall decent too but a bit repetitive.

Gameplay was kind of cool, but the game never got challenging, only tedious. For every level except the last, I just started on the left side of the lvl and worked to the right and simply used to most effective weapon. The only thing I changed about the last level was I worked from both sides since there was finally tons of dudes trying to kill me. The choppers never even pressed you if you took your time. Also, I didn't like that by the time you unlocked some of the cooler weapons, you only had a building or two to waste in most levels. An upgrade system were you spent the energy you harvested in between levels would be a good remedy to this.

Controls were straight up bad. Although smooth, they were not tight. Thru-out the game I found myself sliding past targets and flying all over Hell's half-acre. Using WASD or the arrows would be great. You could use the mouse to aim or to maintain the whole "saucer-only-shoots-down" thing, you could scrap the mouse completely. Weapon selection wasn't bad but a bit sloppy and if you were on the edge of the screen, some of the buttons would be off the screen.

Also, a minor glitch, the game never announced that the Charge Shot was unlocked (it would announce the Super Charge tho).

Repetitive

Once you get a weapon online it be nice if it were to carry over to the next level.