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Reviews for "Imperium II"

Not enough info. Battle system is poor. Buggy.

Tip; Blacksmithy and Academy; they are upgrade buildings; totally useless until you have ressources pouring out of your every pores. Ignore them until then.

Tip; if you can, make specialist cities. One pure gold maker, one lumber town, ect, then just trade away.

Tutorial doesnt help much.

Need more info on production current modifiers. (as in are we getting or losing ressources, i dont want to wait and see, i waant to see a green or red number next to the current ammount)

Need more info on what changes upgrading something does.

Need more info on cost of upgrades, is it the base cost of the building?

Need to know current production of upgraded buildings, i dont want to guess.

Need to know the difference between the military units, you know, when we make them, not after.

Need to know just how war works, cuz currently, it doesnt work. It doesnt make ANY sense. If my men reach the other side of the sceen... they vanish, they stop fighting. Even if i was clearly dominating.. so in order to win, you MUST outnumber the ennemy something fierce. Make it that if our guys manage to reach the other side, they get available to attack again or something good happen.. right now, its a confusing mess.

What is the point of supplies? what to they do? Is it some sort of "hp"?
Why, with my mens PAID, TRAINED, and ready to rock, i still have to wait for them to pop in the battle?I can understand some gameplay mechanic limitation, but right now it doesnt make sense.
Units are brainless morons in combat. They go foward and thats it. Some, if most of my mens just go foward and dont fight anyone, reach the other side, where they are effectively "dead" for all intent and purposes, making them a pure waste. I lose battles, when i actually lost 2-3 soldiers out of my 30-strong army.
Basicaly, you battle system doesnt work. Change it to something else. maybe make it some sort of "boardgame" of something like that, at least we can use actual tactics there.

Unit production limit; make it work by itself. If i input a wrong number, it doesnt produce anything.

Need a fask-skip-day button. The game is pointlessly slow.

Have more music.

Moving ressources from my big city to my small one doesnt want to work. It does the other way around. Fix it, i want to support my small towns ASAP, to make them grow faster.

I made a palace. Didnt see any change. Was it a waste? I dont know. Because i got no way of knowing if it actually did anything.

My money, after selling this and that, became a "Nan" value. Was it because i had too much cash? Dunno, stopped caring about the game then.

Do i need two embassies to import/export? They are horribly expensive buildings.. and just how do they work anyway? Do they transfert a X ammount per day, so its automated, or do i have to do it manually? What do they do?

So much potential, but needs more playtesting. Right now it isnt far from being a great game.

ohhhh

it could have been such a great game but with all the bugs it's just not playable. I don't like the way the fighting system works. A bug just let me produce 1 soldier a day and i just can't get someone beaten! Without the saving system it doesn't motivate me to play it very long.
Great idea, bad finish, 5/10

its a good concept...

but there are SSSSSSSOOOOOOOOO many annoying things about this game for example it takes forever to get enough resources to build or upgrade anything you would like to after the initial expantion and you need FOOD to create buildings that just plain makes no sense ,unless your making a jingerbread house or something,and also since food is hard to stockpile if your trying to CONSERVE SPACE (which you HAVE to).
and haveing to wait till the next day even if you are done with everything is also annoying as hell and anything that has to do with war or diplomacy or research other then the blacksmith is rediculously huge WITHOUT warning so discovering this when you FINALLY have enough stuff to make it and figureing out a river or something blocks it just pisses me OFF! the battle system just leaves you clicking over and over again with nearly no tactics at all... so this being said haveing a more in depth tutorial,a skip button for the days, and a way to accually position your forces and not haveing to use food to make buildings (seriously its not a gingerbread house) would make the game ALOT better at least from my point of view idk what anyone else thinks, o yea and retreat button please....also it takes like 14 days to build a barracks let alone amass an army.

Wow

Next time you are gonna work this hard on a game, make sure grammar and spelling is correct. Use the internet if you can't speak English very well.

Sloooooooooow......

Great idea, but it took way too long to get going. I would have really enjoyed this if the 24hr timer was halved...

Really good graphics, etc. though... well done!