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Reviews for "Zombie Hooker Nightmare"

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game isnt bad reason for the 4 is well this game has been out a while like most of ur games and its just now getting here sigh

poeple u can play these games on their site way before they post em here

Not good, but original

The game itself is quite dull, too much repetitive, still got a 4 because of the idea. I mean, I hooker game is already original, but mixing it with zombie hookers stealing our man was quite unexpected.

Meh

It's not that bad, the game play is good and you get to kill zombies, but this game just gets borin after you've played a few levels.

Lame.

There's no plane of attack. It's a 2D landscape made to look like a 3D one. If a zombie is standing at the bottom of the screen, and I'm standing at the top, and she shoots/throws something it can still hit me. That's the most retarded part of this game. In other words, shooting in the middle of a causeway will hit all zombies - the ones higher and lower, because the bullets touch their avatars.

The second part I don't like is the stupidity of the weapons. There are like 4-5 or more melee weapons, which all do the same thing with the same damage. Projectile weapons are nice (the submachine gun is the best), but you get very limited ammo that makes them not worth grabbing.

Then, zombies will attack you before you get in range, so if you run up to one you will get hit before you have the chance to attack. This makes melee weapons mostly worthless, since they have a longer attack range than your prostitute does even with a weapon. The game turns into a strafing mission where I move up and down to avoid attacks, since moving side to side is suicide.

You get money, but no upgrades, no health drops (none dropped for me anyway, so they don't exist or are too rare), and if you fuck around too long, you get swarmed and no amount of weaponry can save you from the myriad of zombies on the screen.

Meh

I'm not a fan of Adult Swim posting their washed up games here after they no longer are fresh on their own site but I digress...

I can understand guns running out of ammo but why do melee weapons have ammo? When I bash zombie hookers in real life with a golf club it doesn't just vanish after I swing it 24 times. And I guess one could argue that after so many hits it'd break but the fact that if you swing at nothing it'll still run out so that debunks that reasoning...

It's not really that fun. In fact it reminds me me of something an amateur could make with Game Maker. Not great.