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Reviews for "The Neurotest"

Pretty Good

Not bad, especially if it really is your first game. It was simple to learn, pretty fun, and (at least in theory) challenging. Unfortunately, two of the stages were rendered trivial by a couple oversights in the design.

* In the second level, you should disable copy & paste. It makes it way too easy.
* The third level is also trivial if you just make yourself stare at the edges of the screen, where you can see the color but not the word. I'd trim in the sparkly background effect to be just behind the word. Or, if you want to make it really nasty, have the background effect be a different color.

VNStudios responds:

Thanks for the tips, we love having people give input! We were just so tired of working on this we gave up on debugging but next time our game will be better.

~VNSTUDIOS~

Nice

Not a bad game... cept some of the letters are 100% unreadable ~_~ d00d...

VNStudios responds:

Sorry if you experienced any difficulties in the game. Maybe our next game will be better.

Well...

I think it is an interesting Idea, but I don't think it worked so well. The sequence was never so much an issue for me, however there were several times in the first level set that I failed out just trying to read the numbers. The colors blended too much. Also the difference between some of the 'same time' vs. like a ms apart Isn't what I would call a sequence issue so much as ones choice in calling events seperate. I don't know if it looks more distinct on better computers but on mine the last 3 digets in the first level sequence appear to fall at the same time.

Also I do agree with what someone else had said about the purple looking blue. That is until you actually see the blue. Blue did not appear in the color sequence until the last level for me at which point I simply went 'Oh, so that is why they call it purple'. I guess the theme of the point is you should either change the color of the words to match. Or set the swatches to match the color of the words. By the by on that same note the swatch for the red and orange look the same to me.

I think passing the first and third level sets were really more about trial and error and discovering the ideosyncrasies of the game than they were about any sort of skill. The second and fourth level sets flew by and proved that in my mind.

Furthermore I did like the music, I just didn't want to listen to it while playing the game, you should be able to turn the music off before starting the actual game so you don't miss action or loose time shutting it off. Along those lines it would be nice if your buttons (such as the music, menu, replay, etc.) were buttons rather than clickable text. When time is a factor you don't want to click somewhere and realise that the click did nothing because your mouse wasn't in exactly the right spot.

Also on a last note. The timer should not run between levels. When the game is not running you should not have to rush if you don't want a bad score. And those are my thoughts. I know some of these issues have been touched before but I just wanted to include a full set of my comments on the game.

VNStudios responds:

Thank you for the review. We could have fixed more things, but this is our first game and we all were getting pretty tired of it haha. But on future games we will make sure everything is in order before release.

~VNSTUDIOS~

You forgot the most important part of a game...

Fun!

Where's the fun in what essentially amounts to a game of simon?

VNStudios responds:

It's just a simple game and it was our first so we still have lots to learn.

~VNSTUDIOS~

Well made..

..but boring

Nice music though!

VNStudios responds:

Thanks for the review,

~VNSTUDIOS~