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Reviews for "Momentum Missile Mayhem 4"

Great series

Every time one of these comes out, I don't sleep for days. SO addictive and fun. Keep the versions coming, this is a great premise to build on.

Awesome Game

Great grahics, awesome gameplay and a very unique idea make this an awesome game. Keep up the good work.

Lovely

Another installment! These games are addictive IMO. The game play always changes in the games, there are cool upgrades and special weapons, and playing often demands a bit of strategizing. There are also different ways to use the skill points you get.
A well balanced and fun to play game. It's always a pleasure to see a new version of MMM up! :)
Best experience can be gotten during the summer and during extreme boredom. I could play this for hours!
Keep it up, if there's not an MMM 8 someday I'll be dissapointed. :P

Fanfucktastic

FOR THE AUTHOR
The difficulty is perfect for me. I know others won't find it so. The idea of the ability to maneuver the launcher pit is a radical idea and also lovely challenge.

The new method of deploying special attacks allows for pinpoint accurate disarray. The change is a welcome one.

I beat the game with only unexpected, unique problems, not repetitive ones.

And now for many tips so that frustrated players can see the light on this game.

You should get energy upgrades, additional balls, and enhanced firing speed as soon as possible. Speed upgrades, maneuverability upgrades, and shield are also good choices. I find no use in having the ball catcher.

The best way to deal with enemies is to move around finding vantage points, shooting balls, trying to make them collide with as many other enemies as you can or into the wall. As soon as a ball is available for launch, you should fire it off.

Save your implosion and nuke for moments when there are clusters of large vehicles. The shockwave is used best to divert single large vehicles into other enemies, or to prevent a large enemy from escaping through the portal.

When you get to the part where enemies catch your common balls, collide into them to prevent them from getting into the portal. Strike at them with red, yellow, or antimatter balls. Direct other enemies with your blue balls into the enemy catchers.

Target any nuclear vans if you see them and you can disrupt their path. Colliding into them means an instantaneous death.

Oh, and here's an important one. USE YOUR GODDAMN OVERDRIVE AND PHASE SHIFT. THEY WILL SAVE YOUR ASS IF YOU USE THEM PROPERLY. Use them the second your shields turn red, or you've utterly exhausted your energy.

Keeps being cool.

Since coming across the first Missile Mayhem i have always had a quick play, but MM 4 has had me coming back again and again. There is something about this game and that "just another quick go" factor, for me not having to pull back the ball to release instead just hold and release is far better method of firing i felt in the early series i often pull it back for it only to fail to fire. You now able hit the pause button and upgrade instead trying to do it on the hop while the game is still running, plus you get a quick message to say your special weapon is ready which at times is a welcome relief when faced against some of the harder aliens. With 4 you have the task sometimes of protecting missile or laser turrets, but what the game wont tell use air strike to clear the way these turrets will in fact take damage and more then likely be destroyed resulting in "failed mission". But that is a small issue in what is a simple pick up and play game, there been reports of lag with this game which i have experienced myself but found resetting my net connection and firing the game back up fixes this and so i feel its more connection to the server itself then the game causing the slow down. Myself i do hope this isn't the last of the MM series as im sure there could be other neat features add to this game just have to wait and see.