Bad
It¨'s just that stupid catapult game over again, thinly disguised and with even worse game mechanics.
There is no clear system for how to deal with the different levels leaving trial and error as the only way to clear the game.
The physics are still godawful; why wont the sticks ever break? Why, when i do the exact same setup twice in a row do i get different results? The physics desperately need a reworking, the engine is waaay to fuzzy over which exact pixel you're at to make for an interesting puzzle game and the beams feel glued together and just wont come apart even in situations where a single beam is holding up the entirety of Disneyland.
Levelwise I doubt you put much effort into the design; most of the levels can be beaten with 1 or 2 dynamite where you get 6 or 8 to beat it, another sign of the bad physics engine leading to dysfunctional gameplay.
The physics and design may benefit from many more smaller pieces being used to build the levels instead of these enormous sticks.
And ffs trigger the 3 second countdown as soon as everything is below the line.