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Reviews for "MagnetiBall"

Same problem as everyone else

Laggy and really it just wasn't any fun at all.

The music was awful too

Uh, wow.

Nice premise and all, but horrible execution. I strarted noticing a little lag later on, no biggy. But when it came to 16 it was just too laggy to play. The scary part is my computer is a decent gaming comp. Not completely brand new but runs crysis on high with decent settings and lags less. i don't understand why it's an issue when nothing aside from the ball should have physics. Can't you just get it to rotate the screen and bounding boxes and use the bounding boxes around the objects to create an animation trigger instead of using physics on them?

Another idea is rotate the LOOK of the screen, and have it change orientation of gravity, seeing as you don't have movement controls aside from rotation it wouldn't be a big deal. Granted i don't develop flash games and stick to mapping in 3D games, just throwing ideas out there that i've seen that might fix the lag issue.

It's a good concept, just needs a lot of refinement.

great game...

...but one thing my web dev teacher told me. no matter what your target audience is(gamers that apparently have high end comps) you should make your project with accsessablity for others(in this case people who's' comps are most likely from 2001)
i would give you a lower score, but your game is actualy quite decent, its just slow on my comp...be happy your geting a 3 my friend.

I couldn't play it

I got to do a few levels but starting at lvl 4 There was lag and as I went through more levels it was impossible to do the Risky Dive lvl because by time I clicked the magnet the ball went from the starting point to a trap.Looked good but I don't like it.

nice

i enjoyed it