well done.
It reminds me of another game I reviewed a while ago, only that had to do with sending spaceships to planets....ah well.
Remarkably well done. The basic "stats" changed noticably with sequencing, the graphics were good, but not distracting, and the ethereal music kept a rather inhuman tone to the whole thing. Different cell types allowed for a certain amount of strategy, and they were easily distinguished from one another.
Here's the part where I explain the 3 points knocked off:
While the sequencing (powering up) of your virus is a good idea, it becomes all too easy to simply focus on one of the core stats (strength, defense, or reproduction) and blow the competition away. I lost twice; once at the very beginning when I didn't know what I was doing, and once when I just left my cells to die to see how long I could last. For a real challenge, I recommend not upgrading the virus at all, and using just cellular strategy.
Several of the "sequences" had damning effects such as "-2 str" that might've discouraged gamers from using them, but if that stat was already 0, then why wouldn't they? It might be wise to actually add "negative points," so that if one uses too many "-1 speed" buffs, their virus actually becomes PAINFULLY slow.
Perhaps a smidge more story or level setup could've been better. Like, say "oh, this specimen is INFECTED with bacteria! Watch out for *so-and-so effect*" The Read Me was helpful, but I don't want to have an in-game FAQ. That's why websites like Gamefaqs were invented. Incorporate the rules into storyline or gameplay somehow.
anyways, I enjoyed the game (finished it, a little short for my taste) and I really liked the concept. Hope the criticism isn't too harsh! Well done. 4/5 7/10