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Reviews for "Ultimate Assassin 2"

no fair!

thae A.I. is super fucking smart i can't get pass them! anyway here is whats wrong
i can kill the guards??? i can't use guns with silencers??? and i can't use the cloaking device and sprinting without running out of juice! PLEASE!!! FIX IT!!! :[
Because this game is awsome but has flaws

...

Nice concept but you cant kill guards , you cant escape while they see the body and the maps were kinda unoriginal and unispiring.
But on the positive side i liked the powrrs the run and invisibility were both pretty great and the blood and bloody footsteps were great.
Make a new one with new additions.
Btw the no getting way while the guards spot you is from metal gear right?

Very Fun.

Very Very fun game. THis sort of games are always fun. The only thing is the guards. You have like 7 guards that you cannot kill.. Please fixed that up later in the future.. But overall good game!

Not bad, but lacks consistence

Pretty good, I just want to point out how random it is though...
The guards, the target, the exit... everything is soooo random. If you're lucky enough... the target could actually just walk to you and then have exit pop right next to you. And it's actually that much worse in "alarm" mode. They run everywhere. Sometimes it actually makes it easier for you to hide or to reach the target/exit.
Having the enemies and the target actually have patterns/patrols isn't always going to make it easier. It could actually make it harder. If planned correctly.

As the other users have pointed out, I also think the target should have a line of sight and react by escaping/alerting the guards.

This is just my opinion... but the target shouldn't be moving so much either... And not that randomly as I pointed out earlier.

Blocking the exit in "alarm" mode doesn't bother me that much, but I also think it is kinda pointless. Hiding isn't usually that hard. The real problem IMO is how random the exit is. Maybe I'm just used to a different kind of game?
I also wished I could have offed a guard or two... but meh... I probably played too much Tenchu?

Anyway, pretty good effort, but IMO way too random to really be called a game about skill and not luck.

Neat concept

The concept is very good, but the flaws really stand out.

- If I have killed my target, I should be able to escape no matter what. Just because the guards are aware of the death isn't a valid reason to not let me escape.

- I know being able to kill the guards might make it a little easier, but there will also be more dead bodies. This means that other guards can enter alarm mode. How about you set it to where if too many dead bodies turn up the target is extracted from the area or some other consequence to balance out the game?