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Reviews for "GemCraft 0"

luck65

luck65

Learn to write your own review and dont copy paste someone elses in another order.

you copy pasted Ratmeat's review word for word, just in a different order, and your 1st sentence ment the same thing but you said it differently.

If you have no idea what your talking about dont write a review, just vote on the game and end it with that, dont write a review that isnt yours.

As for the game, it was amazing, i like the new ways of replaying levels, and the 3x exp multiplier is a great addition, really helps put, and all the new amulets are great, like win a game without throwing a gem bomb is easy, and it gives a good ammount of exp for it.

This is an awesome game!!!!!!

good game

Great game

Great job!

Very great game. Although, I do think I would prefer the first game.
Replacing glowing frames with all kinds of map modes was a mistake. With so many ways to replay the same map, it seems the designers couldn't resist forcing the player to grind! You'll probably have to grind just to unlock the first arcane guardian map. And, of course, you'll need to grind for skills, some of which are essential to completing later maps.Gem bombs are worthless in GC0. In GC1, using gem bombs for most or all of a level was a viable tactic--you could do real damage to large groups of monsters with them. In GC0, however, even with maxed out gem bomb skills, you can barely put a dent in the very first wave of a level with gem bombs, let alone win. It's almost as if the designers knew this, so added destructible buildings to the maps to make up for it. Well, they don't make up for it, sorry.That said, one thing I really like in GC0 is the ability to "anger" waves. This effectively lets you adjust the difficulty of the game (and your rewards!) on the fly, which can be pretty handy. Coupled with certain gemming strategies, "angering" can earn you ridiculous amounts of points and experience (I was averaging over 50,000,000 points per normal map near the end of the game, and I've seen more patient people get over 10x that much).

this game cool

not bad

Great TD game

This (GC0) is a great TD game, no doubt. However, I prefer GemCraft 1 (GC1).

Gem bombs are worthless in GC0. In GC1, using gem bombs for most or all of a level was a viable tactic--you could do real damage to large groups of monsters with them. In GC0, however, even with maxed out gem bomb skills, you can barely put a dent in the very first wave of a level with gem bombs, let alone win. It's almost as if the designers knew this, so added destructible buildings to the maps to make up for it. Well, they don't make up for it, sorry.

Replacing glowing frames with all kinds of map modes was a mistake. With so many ways to replay the same map, it seems the designers couldn't resist forcing the player to grind! You'll probably have to grind just to unlock the first arcane guardian map. And, of course, you'll need to grind for skills, some of which are essential to completing later maps.

That said, one thing I really like in GC0 is the ability to "anger" waves. This effectively lets you adjust the difficulty of the game (and your rewards!) on the fly, which can be pretty handy. Coupled with certain gemming strategies, "angering" can earn you ridiculous amounts of points and experience (I was averaging over 50,000,000 points per normal map near the end of the game, and I've seen more patient people get over 10x that much).