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Reviews for "Ultimate Tactics"

Speed

You gotta speed it up somehow! It is a good game, but moves so slow. You could make movement of the sprites on the screen faster, or take out the movement of the monsters all together. Like when its a monsters turn just show him go from his space to the destination tile, and the damage to your characters pops up instantly.
Aside from the lack of speed i'd say the story line is lacking a bit, and doesnt seem to develop. Other chars join you just because you move to a new area. No reason or exchange of words.

To Slow

I only got to level 4 cause i have to go back to work but its WAYYYYYYYYY to slow
and having to pick the direction i face before my turn is over dosent make sense. In one instance i moved behined a guy and faced in a differant direction to help block he buddy after i attacked and killed him...but after my attack i was still facing his direction in stead of the direction i had chossen based on my need ofr defense. Also the spells take to long considering there wasnt even an animation for it...i mean a 3 seconed count to cast a fire spell where all the mage does is dip his staff a little is not cool. Good game though cant wait to get off work so i can play some more

i think its ok but

the game is quite enjoyable, there is just few things which are a bit annoying. like for example the player has to click on buttons for movement and attack... it would be much better if the movement and basic attack mode was automaticly active, there is no point in pushing the player to click some buttons...no..mm..there really isnt eheh. if there was just end turn, action and status it would be quite enough

ending turn would fit better if the player could end turn after moving all of the characters for the case he would change his mind after some actions with one of them,this way you also cant cooperate with your party..suppose one character has greater damage and there is a big monster in the way and there is another but weaker behind it, i would want to take the damage dealer, kill the big monster than take the other character and finish the level in one turn, i think better would be if the player had the option to selected any character at any moment and perform because this way he is completely dependet from their order.
this sucks a bit

also what if i want to move then cast a spell and then move again, this would prevent the suckitude from miss-clicks, because as it is now you click somewhere you didnt want to and you dont have any chance to change it even if you potentialy have more movepoints.
this really sucks

the graphical part of the game is awesome, its really strong point of this game. the status menu is also quite good and generally its cool game..

a few minor glitchs

the game needs a few more attacks...and more varied ones
it is very basic but very well done
otherwise it is fantastic
the only glitches ive seen are:
-the freezing if no path can be found
-an enemy in oasis couldn't be attacked (he wasn't noticed by the characters) he would still have a turn and do damage but when the others were killed the game acted as if he were already dead (anaconda though that shouldn't matter)
-in one stage (pyramids) the magic attacks said they did damage but didn't

every game has glitches at first...if you figure out what the problems were you can probably fix them in an hour tops

I'm going to be completly honest, This game is a cheap knock off of Fire Emblem. IT"S kind've fun to play but gets boring fast. It looks like it took along time to make becasue fire emblem games takes one year to make but this one looks shorter.