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Reviews for "Patapon 2 The Art Of War"

Tired

No I'm tired of people accepting mediocre games. I know that sometimes the ball glitches through the backboard but that basketball game looks really good. You can't program a RHYTHM game that doesn't work right on keeping the beat, just can't. I just, it was great looking and fun to listen to and I did enjoy the game when it was keeping correct time, but it ended up looking like a car without tires.

I must be crazy

I did not find this game enjoyable at all.... it would have been only mediocre as a rythem game if all you did was hit two buttons to match a sequence, so the only thing that makes it even acceptable is the animation.... I just hated it. I couldn't get the timing right, but that wasn't the problem.... all you did was hit the two keys in the right order and watch.... not a very fun game at all. I give it a 3 just because it looked good and the controls worked good. You got the mechanics right, but the concept is just plain bad.

Didn't get it.

The controls where hard to get. And when I got to the dragon, I got again and again. I couldn't control my guys out of the flames, so I just had to stay there and take it like a bitch. Either way I think the game itself was kinda cool. It's a great idea, but nothing for me.

allright...

that stupid dragon is just annoying:i run after him,i will attack,but i cannot,so i wanna go nearer to it,but my troups can´t go any nearer,and the dragon attacks me and run away,and thats the whole time
the original si great,but this one sucks

p.s. the rythm isn´t very good,it doesn´t matter how good u are-.-

Infuriating

For a game built entirely around rhythm the timing was next to impossible to peg down. Even with the sound off and just the flashing outline it never seemed to sync up. It would have been nice to have some sort of obvious measure to determine exactly how much you're missing the beat. Instead in this game you actually have to stop playing, listen (or watch), and them try to reconstruct your rhythm.