NORMALLY you can't judge a game on difficulty.
with two attacks, and neither of them stunning the enemy, they just seem to talk toward you, hit you a few times, and then die.
i could never get past the level after the tutorial(where the one monster keeps coming up from the ground after dying). swords are of no use because their reach is better, and they can attack you while you're attacking, and only their moves stun you.
dodging is useless, i mean, why would you run up to someone and then try to dodge a melee attack when their slashing is instantaneous? you can't see it coming; the animation consists of sword held upward, then sword down for a bit. if it moved and took 4X the time it does now, that would be a perfect FIRST LEVEL.
the difficulty was set to mortal.
graphically, it was decent. instead of using comics, you should have gone with actual cutscenes. or maybe put in some special effects. you did put alot of effort into menus and the game over screen(probably because you'll rarely see anything else).
by the way, i loved Fear Unlimited 1.