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Reviews for "Fear Unlimited Issue2"

WAY TOO HARD!!!!!!!!!!!!!!!!!!!!!!!!

it really really fun but its way too hard

Ps i would give it a five but medals make it a 7

I tried.

I can tell you put a lot of work into this game so I'll try putting a lot of work in this review.

I'm gonna go ahead and come out saying that I'm one of those people that think this game is too hard. Not in the sense that I lack gaming skills, but in the sense that this is a broken game.

I honestly wouldn't of played it a second time if there hadn't been NG medals I could earn here. So you owe a lot to NG for hooking you up with that.

Anyways, on the second try (after getting too frustrated from not being able to get passed the first level on the easiest setting) things clicked and I was able to get by untouched. Like you said, there are strategies to each monster, and using the backward dodge is key.

This got me all excited cuz I thought I had mastered a difficult game. So I kept playing. These are my thoughts as I play:

- I can understand your need to make a difficult game. But saying that becomes a cop-out or excuse for bad game design when you throw in a difficulty option. This implies that if you aren't as hardcore as others, you can select the easiest setting and go through the game, admire the artwork/story/etc and still have a good time. Also, there is little difference from the actual difficulty when you go from easy to impossible. Sure there are a few more monsters, they have more health, and they can do more damage, but if you couldn't get hit on easy mode, you won't be able to get hit on hard mode. In fact, despite it's ominous name, I found Impossible mode a whole lot easier to deal with than 'Mortal'. Cash was rolling in a whole lot faster and I could get high style points pretty quickly. Advice: Don't slap on a difficulty option and then blame the users for not being able to keep up, when, really, you didn't put that much thought into it.

- I couldn't help but to run into your proud boss. I wouldn't use 'hardest' boss battle in history...but I could see it being the 'longest' boss battle in history. Seriously, it blocks EVERY time you take a swing at it, even if you are behind it, it is in mid attack-swing...anything. You might as well of made it a rock and spared us the frustration of trying to get around it blocking.
But all you really have to do to beat it is to go into your devil mode, and get into a pattern of going at it from behind, rolling back as it swings/pokes, and repeat until it eventually dies. Thank god you programmed so that it would take damage while blocking or you would be right...it would be the hardest boss battle in history...YOU WOULDN'T BE ABLE TO BEAT IT AT ALL. Advice: Put some more thought into making an enemy more difficult to beat besides having it block 24-7.

-Final boss teleports...didn't see that one coming. (Sorry...a cliche that I've started to notice that I'm very upset with)

-Why didn't I get my award for beating the game? or maxing out any of my magic?

-My character disappeared, and I can move the camera around the level. Huh?

-I beat Godzilla, now I'm standing over his headless body while nothing is happening...have to close the game and restart...

-Make an exit to main menu option! I dunno how many times I had to close the game simply to restart.

-Some way of getting off the ground without immediately getting hit again if you're cornered? Slow certain death.

-rapidly tapping the 'F' key to activate and deactivate your devil mode enables you to be pretty much invincible. Something that I happily took advantage of in the minion levels. HEE HEE!

All this considered, you can't rightly justify your argument that we don't know what we're talking about when we say it's too hard. (Some of us do know what we're talking about) And is why I declare it a broken game, too many errors.

That all said, you did a wonderful job with the mechanics. This is very close to how I think a flash game of DMC would work. You just REALLY need to think things over and polish out kinks before you release the final product.

Keep up the work, and give kudos to the artist. Very nice.

-Flecko

P.S. I'm writing a few more lines just so that I can use the max amount of characters.

Eh...

Now, I have played many impossibly hard games in my life. The only reason I played them was because they were fun. I would play this game to beat it, eventually, but I was annoyed by the tutorial before anything else. You have crappy controls, glitchy mechanics, and all that crammed into one room.
I don't say 'it's too hard' until after I've been bored senseless by the gameplay. As for being 'based off of DMC,' I'd say gameplay is more of a condensed Thing Thing Arena fused with the 'human transforms into demon' scenario.

I can help you guys

I'm just playing that due to the medals.. I've got already some.
Really hard game..

So here you go You press Down and D for that sword and just run towards those demons.. i did that all the time..
or punch them with up and D
Yes.

Frustrating

When I beat the first stage, I was kind of motivated, but stage 2 made me realize it was the wrong idea to play on.
How long am I supposed to mindlessly grind to beat that first boss on "easiest" difficulty?

My suggestions:
-multiply the achievement points by 5
or
-implement a humane level of difficulty

The effort you put into graphics and effects is well appreciated and partially amended the bad gaming experience.