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Reviews for "Don't Look Back"

I think I get the plot

A man standing in front of his love's grave goes off to find her soul and bring her back. After facing countless monsters and the king of the underworld itself, he finally finds her soul but is unable to look at her lest she vanishes for good (hence the title) He returns to the grave only to see himself still standing there and realizes that it is just a fantasy. Unable to move on, he continue's his fantasy. Repeating over and over, he is unable to let go of the past (which I believe is the true theme of the game and where the title really comes into play: Don't look back at the past, move on and make new memories)

am I right? I really want to know.

Really good game even with the crappy graphics. (tho I tend to rate a game more on plot and gameplay as well as soundtrack which is why I give this a 10 out of 10.)

I agree with Murk280

This game is very good.

excellent job!

cant really say more than that. really well done. :D

mysteriously wonderful

that was one of the most amazing games of all time my friend that was unbelivable it was strange interesting simple and spooky all at once whilst not having any words and remaning totally 2D i loved it it sent shivers up my spine espesically the ending

Extremely well-done.

It seems users either really like this piece, or really don't. I myself am in the first category.

Story is sometimes difficult to communicate in games, particularly in games with such low-bit graphics and minimal set pieces. However, unlike many mainstream platforming vehicles (Mario, Mega Man, Sonic, etc.), this entire experience seems to BE the story, rather than simply progressing it, and I find that extremely satisfying.

Every little thing in this game seemed to mean something. From the simple reds and blacks of the background palette, we can deduce that we're dealing with death and the afterlife. From the challenging platforming, we can deduce the hardships our traveler must have faced on his way to reach his goal. From the stirring and minimal music cues and sound effects, we can deduce that the situation is just as unsettling for our traveler as is it for us as a player. And finally, from the ending, we can deduce that the author has a very active imagination.

The controls handle well, never feeling as if they get in the way of the narrative, and the quick "death" wipe lets you know you've screwed up without seriously harming the flow. Also, the fact that your avatar can't actually die makes it a game anyone with enough patience and interest can finish.

And there's a lot of interesting stuff here.

Bravissimo, sir. Easily my favorite recent thing on Newgrounds since "Closure." I'd like to see more dark, unique, story-driven experiences like these.