Helmet Clone
You certainly captured the feel of the game and watch games, the sound and visuals are dead on. What disappoints me is you missed some of the subtle nuances I expect having wasted hundreds of hours on these games.
There's no miss clear at 200 (and I assume 500). The speed is increases with score, but it doesn't scale down and give you a break every time you break 100. Kinda breaks the rhythm I've been trained to adopt in these games.
Gameplay wise, it would be nice if there were more columns, and if they were taller, so you had more than 3 blips to respond to falling objects.
...so basically it's a helmet clone with a smaller playing field, no miss clears, and no house on the left to run to. XD not that this is a BAD thing- half the game and watch games were clones of one another anyways. So really, you're just being true to the genre.