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Reviews for "Puzzle Defense"

Good game but some flaws

I found this game a lot of fun, but since their are already a lot of reviews gushing over this game, i will focus on what I thought was wrong so you can improve.
1) I've played lots of defense games, and I owned and completed Puzzle Quest, but even on hard I found this game too easy. I did the first level on level, beat it on normal losing no lives(and a ridiculous amount of left over resources), then did the final level on hard, and also lost no lives. Maybe add more settings or make the hardest setting really hard
2) The levels go on too long. Tower defense games work best if you can play them in realitively short busts, but city of the dead took me over an hour to complete, and I was owning that level. Its also very annoying for people who have to lose and try again
3) On that note, more and shorter levels work best, and its make the game mroe ajdustable for a wide range of experince levels and prefernces
3) their are too many blue gems and not enough stuff to spend them on. Even buying freeze towers i was left with several hundrred blue gems left over.
4) I'm not sure their was much point to the shop or most of the other towers, as the stuff you started with was better than a lot of the items for sale (I wouldn't dream of swithcing out my spell), and their wern't that many items. Maybe either get rid of the equip limit, or add some spice to the shop items.
5) The game could lag sometimes

Apart from that, great game and I liked the music. This will make a fine addition to the defense collection

lazypeongames responds:

Thanks -- it's always fun to hear the positive reviews, but the constructive criticism is particularly helpful. I definitely plan to make a sequel to this, and I agree with most of your observations. I'm looking at other games such as Gemcraft, and plan to take some lessons from there for the sequel.

With respect to the shop, the idea behind it was that it would add some replayability and strategic thinking in which towers you picked. In hindsight, the towers are perhaps not different enough, so players don't bother. If I was doing it over, I'd probably have less towers but make them truly distinct. I've been playing The Creeps! on iPhone, and they do a great job of this -- they've created a great game with only 4 towers, some levels with only 2.

Anyway, thanks for the feedback!

Freaking Genius!

An awesome fusion of 2 strategic games! Very cool, fun, and not to shabby of a game. Great game!

Great Job!

It's hard for a game to keep my interest and your's did just that. My only complaint though is once a wave is complete, I get so into making matches that quite a few times I continued to click and didn't have a chance to build, I just started the next wave right away w/o wanting to, instead of clicking to start the next wave you should have to click an OK button away from the play field.

lazypeongames responds:

You can actually build WHILE the creeps are coming -- I added the pause in between because players thought it was too difficult to build at the same time. Either way, you make a good point. I'll keep that in mind.

wow

the game idea is fantastic, the actual game play could be improved tho.
im eagerly waiting for a sequel ;)

Great Idea

I thought this was a great idea, bringing together the two concepts of matching and defence. The music suited the egyptian style as did the runes and the types of enemies. However, i do think there are a few things to be improved on:

1. Everytime when a match of coins where created it would freeze the game for a few seconds, coins of which seemed to play any role during game play
2. Possibly make the towers upgradeable with higher stats, either with coin or rune costs
3. Increase the size of the map the enemies follow, or have different lay outs.

All in all a great idea for a game. Keep up the work!

lazypeongames responds:

Thanks for the feedback. The main reason for not having upgraded towers was that the game was already complicated enough -- matching runes, building towers, etc... and I thought upgrades would make it too busy. Some people have been suggested a 'turn-based' approach, where you gather minerals and then switch to building towers -- that might work too, and make things less hectic. Players do love their tower upgrades :)

Thanks!