Not much of an improvement over the last one
I really loved the last SW game, it was great, but in this game I didn't really see anything significantly improved, only minor tweaks here and there.while you did add lots of new turrets, most of them are gimmicky at best, and the only ones I've found useful over my stalpes from the last game are the reload buff turret and the decoy turret, which serves basically the same function as an all HP upgrade normal cannon turret did for me in the last game, so I don;t know if tis so much an imporvement as something specifically made for the purpose I use it, besides MG fire immunity. There were also numerous soundtrack and graphical changes. The only major change I noticed is a slightly harder difficulty at some poins compared to the old game and a storyline, which isn't really depthy enough to add flavor to the game. Instead of just adding a bunch of somewhat unecessary turrets, you might think about making the campaign longer and adding more plot to the game, maybe putting a face behind the enemy. I'd really appreciate that. Its still a solid game, but it feels less like a whole new game than just the last one with a few new stuff throw in here and there.