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Reviews for "StormWinds:TLC"

Alright.

The first campaign was pretty fun. A nice difficulty gradient, but nothing you couldn't handle if you made the right choices. The graphics were fun, and I enjoyed the upgrade system.

The second campain sucked balls. First off, It would have been better to keep the guns that you just spent the entirety of the first campaign building up. Instead you act like the first campaign never happened. second were the wall enemies, which served as a game killer for me. When you make and enemy that serves as a wall, does it make logical sense that the enemies should be able to shoot bullets the size of your turrets, while you can't squeeze through a pixel-sized machinegun bullet? No, no it doesn't.

Also, a good deal of the guns seemed downright useless, like the droid tower and the mobile airships. I actually died in a level, with all three of my droids still intact, even though they should have been taking the hits. I never even ended up getting the money to check out the higher level guns, which would have been level one and useless anyways, and the fact that you increased the difficulty for the second campaign while RESETTING ALL OF OUR WEAPONS is really a dick move. Try and balance out your games a little more.

Eh. Not that Great.

It seems kind of stupid to me.

OMG BUG!!

Hey,

okay, look, i love all your games, this is even better, 2 problems though

1st one, is that the UI for choosing turrets etc is rather clunky, having to click through all the guns you forget what the first guns were like etc. its up to you on how to fix that one, maybe drop down menu or whatever to choose the type (primary, secondary, buffer etc)

now, the biggest problem, died on the first boss, the one that didnt seem to take damage, then when i reloaded, all my turrets were located in the top left hand corner of the screen, and so they couldnt really fire... meant i couldnt win.

thats a huge bug in my opinion, really needs to be fixed, but other than that, i mean, awesome game, from what i could play, no qualms at all, awesome (hence the 10 stars), just those two things

well done

Phenominal

This is by far the best "tower defense" game I've played... I believe it fits loosely into that genre being as your defending a large tower. This game is up in my books as probably one of my favorite games. I beat it and enjoyed every second. though by beating it in one sitting my finger is killing me ^_^ I can't wait till you make another..and then another..until the end of time so i can play till my finger refuses to move without much protest. Amazing Job keep up the good work. My only complaint is that the Heavy Cannon is pretty much useless and some of your lower level towers are sufficient enough that you never have to purchase the higher level ones. I beat the last level with A drone tower, disc cannon, fire power upgrade, shield, the auto airship, and the barrier decoy. all relatively inexpensive low power towers

I tried to go the lazy/passive route

The drone tower is about as useful as a tick on a dog's ass, you have to baby-sit it for a long time before you can get the mg upgrade, and then 2+ drones out, and by then the enemy just eats them like popcorn. Pretty much a waste of money/time to use. The blue self-piloting ship was ok to start, but I kept sinking points into faster fire rate but never noticed anything. Its stats didn't seem to reflect a faster fire rate, either. The mg's as a main cannon are one-click/aim firing solutions, but they deal so little damage, and cost so many points to upgrade for so little return, that you're quickly out-classed by the enemy. (I started with the single mg, then moved on to the 360 double-barrel mg). Nice game, there's just some balance issues. My main issue is that leveling up a turret just doesn't seem to pay off fast enough.