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Reviews for "Z-Wars"

nice but...

Yeah i kinda liked it.
Nice flow, but had to switch off the music and sound at wave 40 because it got annoying. Upgrade system is a little weird and later on, the towers are not strong enough but with a little tricking it works ;)
Nice done, next time maybe think the laser tower over again and maybe overthink the uprgade system (towers get other specials f.e.)

not new

this wasn't really a new experience of game
but i enjoyed it for a while

Nice tower defence

The gameplay was actually quite smooth, and there are some cool original ideas like the walls and the ability to relocate the towers. I don't agree that this is just another one. The fact that you have to guide the enemies along your defence, gives an extra challenge.

And that's also the problem. The beginning is confusing, as you have no idea about how the different enemies chose their path. There is also no way to influence the way the towers fire, which is a bit annoying in this setting. As mentioned by others, they inherently pick the first one, which makes them very inefficient at times.

Also the money gain is very slow. It would be nice if you could get a bonus if you call for the next wave before the timer runs out for example. As it is now, the game is pretty hard, and requires some devotion to get used to it. A bit more guidance or an easier mode to learn would be nice.

COME ON?!

Another one? look dude remake this one to be better and I'll give you a better review until then...YUCK!!

Nothing too special

Basically it's another generic defense game. Overall, it wasn't that bad considering what it was. However, you could easily make it better.
First off, make the upgrades, well, make more sense. The basic tower costs too much for what you get, and the lightening tower you get mad bang for your buck. Try to even those things out. It's frustrating spending a lot to upgrade a tower and still have it suck.
The terrain could also be improved. Try adding in random blocks for levels of sorts, or even a random level generator. While you're at it, you could add levels with certain goals, or keep it in a sandbox style (or both).
This has a lot of potential, and I hope you keep working on it.