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Reviews for "Get Off My Planet"

has potential but ...

in it's current form it's quite a bad game. why do i need a lot of farms if i only have like 100 population, why does the energy go away and i get hit becayse of that. why do farms cost more and more becoming too pricy for what they do, leaving no money for defense......play this game a few hours and you will find a lot of things to improve, as i said it has potential because it's quite interesting but there are a lot of things to improve..

oh, and one last thing, if i die and press play again i get only 500 gold witch is nearly not enough to have a real chance of surviving...

no offence

i just dont like these kind of games i hate them sorry

too hard

the fisrt time i played it when it was first posted it was great then u changed the nooblet and made it to freakin hard please slow down the enimes i ask u please

Too fun, too hard

You are an evil person. This game is incredibly fun, but impossible. Not nigh on impossible, IMPOSSIBLE. The rate at which you get money does not coincide with either the strength of the opponents or the price of anything. By wave 15, you shouldn't have to "save up" to buy a basic turret. I played on the Nooblet setting, and the enemies came too quickly, had too many hitpoints, and did too much damage. If ANYONE was able to beat the damn mission objective, tell the rest of us how, because as far as I can tell, it is impossible.

Not impossible...

I've won on nooblet. basically I terraformed my planet to be mineral-rich, and built a LOT of mines, like over 10. I also built 4 obliterator towers. Then, instead of sending waves manually, I just let the game sit for an hour or so while I did other things, building the city every once in a while until I hit population 25,000.

The point? It wasn't fun, at all, not in the least. It's difficult, but not in the fun way, in the stupid way. And here's the thing: When the game was first released? It was even more impossible. You would run out of power randomly when your guns weren't even firing, your city would auto upgrade, and food consumption was based on your city size and not population. Farms got impossibly expensive too.

Now, he 'fixed' all of those issues, creating just as many problems as he solved. Now, your city doesn't auto upgrade, and it's super expensive to do so at later levels (in that it takes about 15 minutes of waiting for your mines to farm up the money), and power is incredibly scarce no matter how many plants you have.

Very similar flaws exist in his Swords and Sandals games. It's almost as if the author didn't play the games himself and test them before throwing them out to the dogs. My advice? TEST YOUR GAMES. Have your friends also test your games before you release them to the public. Many of your games are incredibly flawed in terms of difficulty because of some very obvious things. When you patch "get off my planet" to a new version, I want you to try beating it on all three difficulty levels BEFORE you upload it. Otherwise, you're not going to get ANYWHERE as a game developer.