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Reviews for "Get Off My Planet"

Lame duck in shiny clothes.

Conceptually brilliant. Put together well for the most part. However, this game shows a lack of beta testing as it's buggy and doesn't play well at all. Make it a tad bit easier and get rid of that stupid power failure and you might actually have a game that's fun and playable.

Some thoughts

Great idea, and has potential. With that being said... here are my suggestions

-Do away with the farm nonsense. This isnt warcraft.
-Sometimes the powerplants go down way too fast, sometimes not at all. What the F?
-Some defense is way too expense 3000, 5000

Fix that and this could be great

Your games

Hey, I like your 1st swords and sandals it was really great.
Do you ever tried playing your own game by the way???
Cuz Swords n Sandals 2 &3 is a bit too hard and quite unfair actually.
I find most of your games a bit too hard. I can only like last for 10 mins or so before i find your game too unfair.

It's got potential, but needs a lot of work.

The game has potential. The major problem which completely destroys it at this point is the game economy and balance. The cost to benefit ratios are completely whacked, which renders a majority of the "advanced" buildings and research completely useless in both the long and short runs. You'll either be long dead or too well off before any research pays off. As it stands, the majority of the "better" weapons are too costly to warrant their use. You are usually better off buying multiples of the lowest end weaponry. The building cost scale up only adds to the imbalance, which in order to support the defense weaponry you'll be completely bled dry of money and scraping by. This of course isn't helped by the fast the rate at which enemies appear and the rate they scale up in difficultly compounds all the previous issues.

Again the game has potential, but the author needs to sit down and do the math. The only way these kind of games work is by carefully tweaking the benefit/cost ratios in order to make it stuff worth buying. Also the enemy waves need to get more difficult at a rate that is feasible for the diligent player to be able to keep up.

Another issue is performance, but I can't completely attribute that to the author, but more of an issue with inefficient design and implementation of Flash.

Balancing...

Sorry. I went into this game with higher standards than normal because it was from the guy that made the "Swords & Sandals" series so it was pretty much a very harsh let-down because:
Graphics: Well they ARE pretty good so you get 7/10

Gameplay: Very poor balancing, no "next wave" button in firefox, long distances between waves....So it's 3/10....Sorry

Idea: The idea is neither too new nor too old... It IS a good idea to combine Sim-City and Tower Defense so you get 5/10 for that

7+3+5=15..........15:3=5...Although this had potential I'm sorry that's all I can give...