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Reviews for "Star defence"

Lame

This game loads and then you hit play, all of the sudden you're a turret not even knowing the controls to the game. Ships just come at you from the top screen, you can't move all your doing is sitting there shooting at the ships, the graphics were not that bad, but the gameplay simply sucked. i got to the first level and stopped playing. make coustimizations, or really, make this game have a point. Call me harsh if you want but go back and make this game with more custimizations, different ships and then it will desrve a good score.

Clicking...

Try adding an exploading animation when it hits the enemy ship. I couldn't tell what hit what. Also there were to many ships to shoot (but maybe that's just me.) All-in-all It was mildly fun would have been TONS better with an upgrade menu. Just spice it up a bit and you'll do just fine.

aarrrghh! hand cramp

This game is a little too simple. I would expect to find this in a "How to Use Flash" book. You probably weren't out to make a full blown game with power ups, upgrades and what not, but this game could have used different enemies.

hold the motor

waaaaaaaayyyy too repetitive
plus clicking so much for so long just hurt my wrist
nothing about this game drew me in and made me want to play, it was just kind of bleh
try and make different types of ships, maybe the ability to move the turret, maybe even upgrades would be cool
overall add more diversity to the play

Hard to the point of impossible

The presentation was OK but the game started off very hard and just got harder. I'll have to take your word that there was 5 lives, I was getting rushed by so many ships on level 2 that I just couldn't get past it. Level 1 should generally be considered to be a training level in order to teach the player the skills they need for the rest of the game, then you slowly ramp up the difficulty from that point. Speaking of training, some instructions would have helped.

There wasn't enough variety in the gameplay, just moving the mouse and clicking. At the very least you could do with different shot types, ships or being able to move your ship.

Also the level endings weren't very well defined - level 1 suddenly ended while there were still ships on the screen. If you're going to end levels when the player has reached a certain time, it's a good idea to put some sort of timer on the screen. At one point during level 2 all the ships suddenly disapeared then launched from the edge of the screen again, almost as if I'd got to level 3 but without the level 3 sign.

It wasn't a bad effort, but you needed to take it much further in both concept and testing.