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Reviews for "Star defence"

my finger hurts

music: 6/10 pretty good sound.
animation: 8/10 good quality animation, but ow men i had to click on my mouse my finger hurts! try to make the enemies less hp or the shooting automaticly in rapid speed.
gameplay: 8/10 good game, can be better whit different enemys and maybe a boss or something?

good but not there

You need these most missed things for new flashers.
1. Pause button - No one is going to play a game endlessly.
2. Mute/sound control - seriously I like to listen to my music when I play games.
3. Elabolation - elaborate on the idea more work= more praise
4. More enemys - It got a little repeditive so I stopped but you need more, different enemys.
5. Story - If a game's idea has already been used like a space station shooting aliens your going to need a story to make it look alot differnet then the others.
Good things
1. It was a game that requires you to click. And I like that.
2. It wasn't stolen
3. It was a good attempt.

Young Star

This is a clean game with smooth animation although there are not many graphical figures, those which exist are at a high standard. The split second explosion of the enemy ships is very good; makes each kill more satisfying.

The music is also good. It's a fast track that sounds spacey and action fuelled. The sound effects are spot on and are delicate on the ears.

But the gameplay is extremely limited. The thought of a RPG like defence game came into my mind when playing this. If you look at prime examples like "storm the house 3" you can see how your game can be made similar.

Use the score, or another count up bar as money. Set a spawn rate and use it as a wave {eg 50 ships, 1 appearing every 0.5 seconds} and increase this rate per wave. After a wave the money collected could be used to increase the power of your main turret or build others turrets {that fire machine gun bullets, weaker but faster, of explosives causing splash damage}.
Upgrades to life and armour are important and the basic "increase fire rate" or "increase damage per shot" should be added. As the waves progress you may want to add new enemy spaceships which have more life, defence and stronger attackers.

What is crucial is to perhaps allow control of the movement of the turret. This would put allow more professional players to save up money for better weapons but manually avoid ships whereas the main turret would be statistically too weak if it was static. Also apply difficulty modes for a range of skills.

This is a very smooth game though. It doesn't need to be better, just a lot bigger. Graphics and sound are imprinted in this perfectly - now you need to create bigger, and more tactical, experience.

Good, but flawed.

The game itself is pretty basic, shoot-kill-repeat. It could use an upgrade system, such as Increased Weapon Damage, Bullet Type, etc. Oh, and automatic shooting. The manual shooting is just stressing the hand.

GoodnotGreat

this game was ok but... honsetly to much clicking and no upgrades? redo it make it better