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Reviews for "W & B : Deadly Strategies"

Not bad could have been a lot better

Seems like you post most time into making the intro and loading the menus.
A pain you can't decide what building or what enemy you want to kill. AI is a pain as you have to adjust them all the time. Takes forever to destroy buildings. By the time you destroy one, they computer built another one already. Gets annoying.

I think I will have to concur

I'm going to have to go with popular view that the AI needs to be improved or that more control needs to be given. I don't think this needs to be a red-alert time game to achieve this. Either just work on smartening up the AI (as they do often shoot at completely the wrong thing or just sit there waiting to get shot) or allow yourself to target certain buildings or units directly and then the enemy of this type will attack. I think you should included a seperate section in the AI for enemy turrets (I was sure if they came under units or buildings but i think it was under buildings) as sometimes my units were shooting at trade buildings when they should have been shooting at turrets.

I loved the conquer mode. Great idea and very fun. However I found a glitch in this. After killing my first enemy the other enemies turned into 'undefined' and the game just broke. I also couldn't work out how my offensive tech was determined... perhaps you should have done it so a certain region attacks another region and indicate the region clearly.

The game could do with being a bit harder however I have a feeling this is just to do with the enemy AI (as they often send single units rather than the big waves that would have toppled me).

Generally however this is a well thought out game with a lot of content, nice graphics and is quite engaging.

Great storyline, concept... didnt work out, though

Ok first off, the AI shouldnt have that apparently random element. When I tell everyone 'attack the enemy base' I want them to gather up into a cohesive mass with short range troops at the front, long range at the back, and then for them to march off together. Instead, they sort of wandered back and forth, individually deciding on a whim to attack where they were slaughtered by my opponent.

Not remotely enough control over troops.

I love the storyline and the anime-style art, though. I can see how much effort went into it, and it gave the game a strong degree of style. For that, I'll give you a seven.

Nice idea and good innovation, BUT...

First off, well done. I enjoyed playing it, it had good everything basically. Nicely done on all fronts. It's good to see a defence AND attack game, like Command and Conquer, on here. Also, it's blooming HUGE, with a story mode, sandbox mode, conquest mode, more modes than you could shake a stick at. It had some decent music on too, which was very nice and suited the feel of a strategy fighting game very well.
The AI control of your own troops was a nice touch, giving them preset 'moods' if you will. That's a very good innovation and I liked it a lot, it was fun to play about with those behaviour controls and issuing orders without having to do very much.
But, that very AI control is a problem that manifests itself in many ways.
Firstly, it's really only good if you want your people to just hang around and not do very much, just defending your base, but kinda patrolling at the same time.
But, it only allows very vague orders to be executed. You can't tell people to attack a specific building or unit or go to a certain location. This leads to attacking being very difficult, as your units wander slightly aimlessly into the middle of the enemy's base instead of attacking the outskirts first, and then moving in. Which all leads to attacks being hap-hazard and disorganised and you are unable to concentrate fire-power on anything.
Another annoyance was that you couldn't select multiple units from different unit types, say some troops and a tank or something, but leaving the rest of your troops and tanks alone. Whilst this doesn't serve any point in the game as it stands, (because you can't tell them to do any thing) if you were to put in a facility to directly control your units, it would really help.
The vague nature of attacking in this game also leads to attacks taking a much longer time than they should, making everything drag out for a VERY long time. If this mechanic was stuck in, the game would vastly improve, on what is already a very good game.

Overall, it was a good game, but I can't score you higher because of that one problem. Which, although doesn't seem like much on the surface, it's got some serious implications which really detract from the game.

its not bad

well it is a decent game but there could be work for the AI. also good story and animation or the raiting will be lower to a 5or4. REALLY GOOD ON ANIMATION. other that its not that bad..